I think one of the weird things about it is just that it actually describes a lot of the base rules about how, like blasts work. I assume Fireball actually works exactly like this except for not having the ability to be selective - eg, it should also target lowest armor, since it's a big ball of flame, and it will also affect you if you aim it too close, etc. It just doesn't say it all in the text because all of that is already in the rules, so it feels weird seeing it in Breathe Fire like it's special things about this Miracle.
Actually it doesn't. Admittedly, I'm not sure I agree with our ruling myself, but we don't have typed damage per se. That is...just because it's "fire" doesn't mean that it targets the lowest armor. Or just because it's "lightning" it does AP4. The problem comes in from the fact that environmental fire specifies this, but that's when you are literally set aflame.
Now, some abilities do allow this as well, but it's always specified specifically in the power.
But I kinda think we should have had standardized typed damage, because the assumption is sorta there that we do. When we don't really.
Also, I must admit some amusement because I could have sworn one complaint we've had about the miracles, spells, etc was that they weren't powerful enough.
In fairness, though, we've also all (and by "all" I really mean both us fans and the devs... I think I count you as both. Probably all the devs are both, since I'm trying to be fair here.
Anyway, you know what I mean) .... we've also all talked a whole lot more
about power creep, and keeping an eye on that. Which I think we understand is like, super hard
, because of course we're also simultaneously asking for the Cosm books to offer really cool stuff.
We just want... you know... perfection. That's all. And we're only getting maybe 92% of it.
Sure, but you have to remember, we're getting from the "mundane" spells, etc to the really powerful ones now. I think we could have had some more powerful miracles in the Living Land myself, so I don't mind this getting boosted to 20 at all. Is it _still_ a bit too powerful? Maybe. I'd be more worried if it was more universally accessible, and honestly, I'd probably be really pushing to get the whole thing errated. At this point we're just monitoring and conversing behind the scenes if we should do more.
I will say that _actual_ play results is more important here than hypothesizing. Though in this case we do have a situation where there was a bit of "I'm the best at everything" going on here, and so I'm actually a bit more willing to take a harder hammer to this than I normally would be.
But looking at some of the really powerful spells coming up in Aysle, there definitely are some "safety brakes" there. They're powerful spells, but we're being more willing to apply things like penalties to casting tests, even for straight up combat spells (ie it's not just vs the target's dodge). There are prerequisites...not just Beta Clearnace (though I do kinda understand why some don't like it, it DOES provide something of a power criteria)...but also you have to have the "lesser" spell first. So it's almost 'wasting' a spell choice.
Anyways, if it turns out that Breathe Fire is the only spell/miracle/etc that is a bit OP, I'm okay with that...since as I said, only a few specific builds can even take it.