I have two card-related questions.
- I'm now two sessions in in my new campaign, and one of the players drove me crazy with a Connection card that he used multiple times. He wasn't too unreasonable so I played along, but it got me thinking. Shouldn't this card be a one-time use?
The same question could be asked about other cards like Idea, Nemesis, Romance and Martyr, because using those too often can easily cheapen or devalue them.
Unless I missed something, this isn't covered in the rules. I intend to have those cards discarded after use. In fact, the first time a player played Romance, he spontaneously gave it back to me.
- On a related note, how do you play Alertness? One of my players had it during half the session and I couldn't really decide. If I let the player decide when to use it, the probability that the card would be wasted every time is high. If I give hints that it'd be a good idea to use it, it's too easy. I was thinking of making it one-time use, but making sure that it isn't wasted.
What do you think?