Cyberdeck operations

Kanaris
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Cyberdeck operations

Postby Kanaris » Fri Jul 26, 2019 2:20 am

Cyberdecks now make computer rolls favoured. Is it possible to use cyberdecks on Core Earth, Pan Pacifica and Tharkold computers? If so, how is the interface between cyberdeck and computer effected? Does a cyberdeck need to be "jacked in" to the user via a neural jack? Do all Cyberpapacy characters (PCs and NPCs) with the Cybernetic Implants perk have a jack? OTorg had ways to effect ad hoc connections without a jack. I suspect some of these questions will be answered in the CP sourcebook.

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pkitty
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Re: Cyberdeck operations

Postby pkitty » Fri Jul 26, 2019 8:30 am

I expect the CP book to go into more detail as well. But for now I assume that a cyberdeck neurally connects to the character and then has a variety of wireless (wi-fi, bluetooth, GodNet, etc.) and wired (ethernet, USB, serial port, etc.) ways to connect to any computer.
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Kanaris
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Re: Cyberdeck operations

Postby Kanaris » Fri Jul 26, 2019 9:15 am

Thanks, I was thinking wireless would be the way. I was thinking particularly of the following scene, and how to describe it with a storm knight using a cyberdeck:

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mathey
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Re: Cyberdeck operations

Postby mathey » Fri Jul 26, 2019 1:56 pm

I think it depends on how retro-futuristic Cyberpapacy will be. It could be a setting where things are Neuromancer-style, with a mix of analog and digital based on the best guess William Gibson and his peers could make. Or it could be futurism based on what currently exists in our real world, with the entire cornucopia of wireless networks and smartphones and what not. The latter is arguably more potent but also probably easier for contemporary players to work with, given that they are exposed to it everyday already and see it in most modern set media.

Either way, I would personally try to make deckers have to use some sort of physical location -near- or in a given adventure locale, even if they have wireless cyberdecks. Hackers logging in safely from an apartment miles and miles away while the rest of the team has to (or gets to) interact with the physical obstacles and people of a given place can throw things off in my experience. It can also lead to your computer dork constantly wanting to resolve any given problem by saying "I hack into X network and turn X off" before any other action is taken.

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Greymarch2000
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Re: Cyberdeck operations

Postby Greymarch2000 » Fri Jul 26, 2019 2:28 pm

I would imagine that cyberdecks have a "conversion jack" that allows them to interface with older systems. I've been running it as being able to connect wirelessly to anything with a wifi connectiong (ie most Core Earth stuff) but require physical connection for more secure systems (Tharkold and PP networks, military Core Earth, etc).

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TorgHacker
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Re: Cyberdeck operations

Postby TorgHacker » Fri Jul 26, 2019 3:35 pm

pkitty wrote:I expect the CP book to go into more detail as well. But for now I assume that a cyberdeck neurally connects to the character and then has a variety of wireless (wi-fi, bluetooth, GodNet, etc.) and wired (ethernet, USB, serial port, etc.) ways to connect to any computer.


This would be a fair assumption. ;)
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fougerec
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Re: Cyberdeck operations

Postby fougerec » Mon Jul 29, 2019 8:52 am

My only problem so far is how does a cyberdeck interact with a Weird Science UNIVAC like computer :)

GeniusCodeMonkey
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Re: Cyberdeck operations

Postby GeniusCodeMonkey » Mon Jul 29, 2019 10:39 am

fougerec wrote:My only problem so far is how does a cyberdeck interact with a Weird Science UNIVAC like computer :)


Your brain will probably melt out your ears if you tried.
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Rabbitball
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Re: Cyberdeck operations

Postby Rabbitball » Mon Jul 29, 2019 9:13 pm

GeniusCodeMonkey wrote:
fougerec wrote:My only problem so far is how does a cyberdeck interact with a Weird Science UNIVAC like computer :)


Your brain will probably melt out your ears if you tried.


I don't know, it seems like a walking 4-case to me. :lol: I have had a few of those in my oTorg games, and they didn't melt brains (although that would have been exceedingly fun for me if they did). I did have an elf send a sling stone through a Tharkoldu data jack into a cyberdemon's brain once.
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QuarrelBlue
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Re: Cyberdeck operations

Postby QuarrelBlue » Mon Aug 05, 2019 6:24 am

My biggest concern about Cyberdeck is:
What a Cyberdeck can do WITHOUT the Net?

As far as I know, the most common solution for the "Decker Problem" among Japanese OTorg GMs was "No Decker available, for No GodNet comes into play. Period."
Often, a GodNet hacking specialist is considered too one-realm-specific for most of worlds-trotting Storm Knights and best kept for NPCs if absolutely necessary.

However, a cyberdeck shouldn't be a glorified lockpick only for The Cyberpapacy. It is a Tech-26 portable computer, and should be able to do a lot of things by itself.
(I happend to hear that even a Tech 23 mobile phone for the Inspiring DJ can activate Bring The Beats with a Portable Speaker and Headphones.)
It is natural that some heroes have abilities which works best on their home reality, but with some useful AR applications and/or peer-to-peer cyber network a cyberdecker can be more than just a one-realm pony.
(I thought a small VX Entity self-aware AI with Materialization Prek can be a good Companion, but it will be a separate Perk.)


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