graethynne wrote:TorgHacker wrote:graethynne wrote:
Although a disconnection has similar mechanics to a Mishap, it is not actually a Mishap.
Ah! And although a disconnection often occurs during a mishap, this isn't the same as it being a consequence of the mishap?
Good distinction, thanks!
Exactly. Let’s say you have an Aysle native (Tech level 14) who is in Orrorsh (Tech level 18) and he’s swinging a big Impact Hammer (Tech level 25) that he had picked up while in Tharkold. He rolls his Melee Weapons skill and gets a 3. It’s not a mishap (and he might not even miss), but since the Tech level of the hammer is above his personal Tech Axiom and the Axiom of Orrorsh, that’s a 4-case contradiction and he disconnects.
Later in the fight, he pulls out a long bow in order to shoot at a ranged enemy. He fires an arrow and rolls a 1 on his Missile Weapons skill. (Okay that die is cursed.) The bow’s Tech level is 9, well below both his Axiom and Orrorsh so there is no contradiction and he doesn’t disconnect. But he does have a mishap, and the GM decides the string broke and he needs to spend a full turn pulling out a replacement string and re-stringing the bow.