graethynne wrote:This is really valuable insight, thank you folks.
The issue that I was afraid of is that since we have been playing Day 1s up to now, once they start playing characters they have built from scratch they will only become more capable. Though I expect the Day 1 threats are toned down a little too...
Torg PCs are very capable compared to other RPGs, especially characters they've made themselves vs the Day One pre-mades (depending on how cheesy your group is of course). As others have alluded to, letting them stomp over bad guys during Standard scenes is pretty much par for the course (and also used by experienced players to build up a "winning" hand of Destiny Cards for the finale).
Sometimes (especially in Beta+) though this can extend into the Dramatic scenes as well. The biggest thing I have to say is never forget to check for Fear at the beginning of a fight. I have forgotten this and made fights so much easier by accident so many times! If you characters are often blasting through the big bads in 1 or 2 rounds remember to use cover and concealment, and think of extending the range or adding more minions.
The concept is that it should take a few rounds for the SKs to build up a decent of Pool of cards before they can inflict the death blow. Generally they'll try to stock up Second Chance, Reality Storm, Opponent Fails (don't forget that one has been errataed!) and the like and blow it all on one big hit. Until you soak it. Then they'll start to appreciate the value of simply chipping away small amounts of shock or health from villains to make you wonder if it's worth spending a possibility to soak or not...
Some of my players have started to complain about it feeling like there's "no threat" but we've been playing in high-Beta for a while. Alpha characters still need to plan and work together, and Destiny card trading is a big part of that.