I still largely prefer allowing the per-piece modifiers, but they can bog things down and this is, indeed, lovely.
Kuildeous wrote:Sure, all four steps show up on the card, but is it reasonable that the player solves the hieroglyphic puzzle AND pulls the rusted lever across the room AND runs across the dart corridor AND climbs up the rope to press the button? Okay, not really.
Firecracker could've done it.
More seriously, though, it is conversely not realistic that one character can't solve the puzzle while another grabs the lever and another runs across the corridor and climbs the rope to press the button, and the rules expressly forbid that. Or that the one with Mage Hands can't just ignore the corridor-running-rope-climbing part and just press the button from the lever, for that matter, but if the DSR calls for a Dodge and a Strength (Climbing) roll, the players aren't really allowed to just skip steps C and D because it makes "sense".
And being able to complete whatever steps are on the card is too important, mechanically, to take away. It's built into the DSR system. I can't imagine how frustrating it would be to get the ABCD card and be told we can realistically only do A and B, and then fail the DSR because C just doesn't come up again in the next few cards! Grrr.