Greymarch2000 wrote:Savioronedge wrote:TORG: ETERNITY does not want multitalented characters.
Is that really the case though? My group has been through the Beta grind a few times now and I'm seeing more and more of them making multi-talented characters. In fact it seems to be easier to dabble in a bit of everything than to specialize in one path. After the initial purchase (and perhaps a secondary splat specific perk) to gain miracles/spells/psionics/whatever where you'll have 3-6 powers each new perk chosen only gives 1 power, whereas choosing a new powerbase to try will give you 2-3 powers for the cost of a single perk.
It's hard to be completely uber at more than one thing true, but I don't think that's what you're talking about. A significant amount of spells and powers are only DN 10 and a light dabbling of skill adds are all you really need to do many effects. Cards and possibilities can almost guarantee an Outstanding success whenever a player really needs it. My players have previously invested in getting their skill total for a single power up to 20+ and it hasn't really felt that it made that big of a difference to me, given how many BP they spent.
My groups have been through 8 or 9 sets of Beta characters now and our experience lines up with Greymarch's. "Multi-class" characters are very far from impossible but it is possible to spread a character too thinly at low XP.
Roughly speaking, at 50XP a character with a single focus (e.g. combat beast) can be pretty rounded in their area of expertise (AoE). At the same XP a "dual class" is probably getting towards being competent but necessarily isn't going to be as good at either of their AoEs. An equally split triple class is doable but will likely feel stretched, possibly too stretched to feel competent.
By a 100XP a tight single class build probably has relevant skills at 5, and a good selection of Perks which enable their concept. The dual class can have a respectable level of competence, and the triple class is getting there but might still feel a little stretched depending on the exact build.
I'm really not seeing a problem overall. Shouldn't a character with multiple AoEs take longer (more XP) to fully round out than a specialist with a single area of focus? From a balance point of view it seems like a no-brainer IMHO. *shrug*