TorgHacker wrote:Greymarch2000 wrote:I feel the level of persecution in the Cyberpapacy is very much a Your Campaign May Vary situation and US probably has to be careful in how they present information. Talking about invading elves, cyberdemons and dinosaur men destroying cities is one thing, but once you start talking about religious persecution, forced detainment camps and actions against minority populations you start to lead out of the "fun" zone and into real world feelings.
Obviously different groups will seek varying levels of granularity and realism in these things and may see to make poignant stories from these dramatic situations, but on the whole Torg E has been presented as something more of an Action game at its core. The information presented already is obviously enough to get peoples minds working as we've seen from the ideas presented in this thread but I don't think much more needs to be blatantly spelled out in the book.
Yeah. It's obviously something that's a big deal to me (and even the issues with disability I've become more aware of recently because of friends). But we can't push it too far. It's a logical extension of the premises of the setting, but it's also really ... frankly... Real Life [tm] approaching so we don't want to go into details.
Especially when you look at what happened with Vampire 5e and Chechnya.
There's worse. City of the Damned: New Orleans was published May 30, 2005 and included the following sidebar:
IN THE WAKE OF THE STORM
Should you take inspiration from the above
example and actually include a hurricane in your
stories, it’s probably a safe bet that New
Orleans—despite the fears of its populace—
survives relatively unscathed. After all, you
normally won’t want to obliterate your
chronicle’s setting, unless you’re looking for a
dramatic end to a final chapter.
However, it might make for an interesting and
unusual story to have New Orleans badly
damaged, almost destroyed, by the storm. Entire
sections of the city are not merely flooded but
subsumed by the surroundings. Buildings are
gone, and city services are hampered, if not shut
down completely. Because the city is a disaster
area, the governor calls in the National Guard to
keep order and serve as de facto police. Crime
skyrockets, the economy plummets.
Kindred lines have to be redrawn as well. Vidal
no longer has nearly as much power, as the city’s
politicians and police are in disarray; but then,
his rivals probably cannot take advantage of that
fact. Entire Kindred domains vanish, leading to
a spike in poaching and conflicts over territory.
Many Kindred perish in the aftermath, as their
havens collapse around them or flood completely,
leaving the vampires to awaken without shelter
from the sun when the storm finally passes.
Unlike the mortals, who can count on outside
aid from the state and federal government—to
say nothing of organizations such as the Red
Cross—the Kindred are on their own, with no
higher authority to turn to.
Sure, the result isn’t going to be a “traditional”
Vampire: the Requiem chronicle. You’ll most
likely find that you’ll have moved from gothic
horror to a much more visceral struggle for
survival. The politics and conflicts will certainly
continue though, no matter what form they now
take, and the result would certainly make a
Hurricane Katrina made landfall on August 29, 2005.