Cyberpapacy Sourcebook Preview Discussion

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Yoric
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Re: Cyberpapacy Sourcebook Preview Discussion

Postby Yoric » Fri Dec 06, 2019 3:16 pm

Also, thanks for the Neurodiverse and Disability perks. I like them!

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TorgHacker
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Re: Cyberpapacy Sourcebook Preview Discussion

Postby TorgHacker » Fri Dec 06, 2019 3:27 pm

Yoric wrote:Should we report all the "page xxx" in the text or is it already known that they all show up as "page xxx"?


Those are literally the last things we do, because we don't know for sure what pages things are on until the very end.
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Re: Cyberpapacy Sourcebook Preview Discussion

Postby TorgHacker » Fri Dec 06, 2019 3:33 pm

Yoric wrote:
TorgHacker wrote:Setting this up for the inevitable questions once the Cyberpapacy Sourcebook Preview is released tomorrow.


Regarding Exorcisms:

Fatigue makes entire sense, but what's the narrative cause and appearance of Vulnerable and Wound? Is it that the exorcist is thrown through the room and onto the wall by the sheer evil of the possessing demon, or is it a risk of aneurysm, or the wounds inflicted onto the possessed's soul that are somehow turned into physical wounds for the exorcist, etc.?



It's however you want to interpret it. If it's a spirtual wound, or feedback, or a counter attack from the possessed, or whatever.


"If the exorcist completes Step D, the possession is ended, and the spirit or demon is banished for a year and a day." What does "banish" mean here? Is it the kind of banished that will let the spirit try again on another victim within five minutes or one that will cripple them and/or remove them from this plane for a year and a day?


The latter.

"If the exorcist fails to complete Step D in five rounds, the possession can only be ended through the death of the host." So nobody else can try and exorcise the possessor? Sounds like the best way for a demon to take complete possession of a body is to find a really, really bad exorcist and have them fumble through possession. Is that right?


Correct. But I think the scenario you suggest is a bit...unrealistic?

Is there a way to perform an anti-exorcism? Say, trap the possessor in their current body? I mean, just in case Jean Malraux has any immortal enemy just next door who might have a little bit too much fun body-crashing. Just saying :)


Not with the rules as is.
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johntfs
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Re: Cyberpapacy Sourcebook Preview Discussion

Postby johntfs » Fri Dec 06, 2019 3:40 pm

Honestly, the "possession is permanent" bit seems a little "anti-TORG." TORG seems a game built on hope. Desperate, unlikely hope, but still hope. Plus it kind of kills off the story hook of "The local priest tried to exorcise the demon but failed. We pray you can do better." I think a better consequence of a failed exorcism might be the permanent loss of an add in Faith or Alteration Magic depending on which method was used (which means the possible loss of access to spells/miracle if Faith or Alt Magic fall below their skill minimums). I'd recommend that even if Faith/Alt. Magic falls to 0 that the GM still allow the use of Miracles and Spells just using the base Attribute.

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Re: Cyberpapacy Sourcebook Preview Discussion

Postby fougerec » Fri Dec 06, 2019 3:44 pm

johntfs wrote:Honestly, the "possession is permanent" bit seems a little "anti-TORG." TORG seems a game built on hope. Desperate, unlikely hope, but still hope. Plus it kind of kills off the story hook of "The local priest tried to exorcise the demon but failed. We pray you can do better." I think a better consequence of a failed exorcism might be the permanent loss of an add in Faith or Alteration Magic depending on which method was used (which means the possible loss of access to spells/miracle if Faith or Alt Magic fall below their skill minimums). I'd recommend that even if Faith/Alt. Magic falls to 0 that the GM still allow the use of Miracles and Spells just using the base Attribute.


On the other hand though, knowing the potential cost of failure means it won't be undertaken lightly. Far too often a player would simply say "well I guess I know where my next XP is going" if the cost was a simple loss of an add.

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Re: Cyberpapacy Sourcebook Preview Discussion

Postby Eightybrains » Fri Dec 06, 2019 3:58 pm

On page 141, the Forsworn stat block mentions "daemons" as something they can summon, which is separate from the "Minor Demon" stats in the core rules. Am I missing a description of what those are, or did they get cut from the book and the Forsworn never got updated, or what?
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Re: Cyberpapacy Sourcebook Preview Discussion

Postby TorgHacker » Fri Dec 06, 2019 4:01 pm

fougerec wrote:
johntfs wrote:Honestly, the "possession is permanent" bit seems a little "anti-TORG." TORG seems a game built on hope. Desperate, unlikely hope, but still hope. Plus it kind of kills off the story hook of "The local priest tried to exorcise the demon but failed. We pray you can do better." I think a better consequence of a failed exorcism might be the permanent loss of an add in Faith or Alteration Magic depending on which method was used (which means the possible loss of access to spells/miracle if Faith or Alt Magic fall below their skill minimums). I'd recommend that even if Faith/Alt. Magic falls to 0 that the GM still allow the use of Miracles and Spells just using the base Attribute.


On the other hand though, knowing the potential cost of failure means it won't be undertaken lightly. Far too often a player would simply say "well I guess I know where my next XP is going" if the cost was a simple loss of an add.


This.

Also, characters offscreen are not doing this Dramatic Skill Resolution. Remember that nothing really matters until the heroes are involved...and rules don't really exist in the narrative. The rules are there to adjudicate the player's actions. It's the _hero's_ failure that solidifies the grasp of the entity on their victim. The demon isn't going, "Oh, this NPC is doing a Dramatic Skill Resolution". HAHAHA he failed!

No, it's when the _hero_ fails that things get bad.
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Re: Cyberpapacy Sourcebook Preview Discussion

Postby TorgHacker » Fri Dec 06, 2019 4:02 pm

Eightybrains wrote:On page 141, the Forsworn stat block mentions "daemons" as something they can summon, which is separate from the "Minor Demon" stats in the core rules. Am I missing a description of what those are, or did they get cut from the book and the Forsworn never got updated, or what?


No, they got cut. They'll be in the digital PDFs though. Please note it for correction.
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Re: Cyberpapacy Sourcebook Preview Discussion

Postby TorgHacker » Fri Dec 06, 2019 4:05 pm

johntfs wrote:Honestly, the "possession is permanent" bit seems a little "anti-TORG." TORG seems a game built on hope. Desperate, unlikely hope, but still hope.


Then the exorcist better spend some Possibilities and get friends to help. Keep those Second Chance cards.

Players have a plethora of tools to use to succeed at Dramatic Skill Resolutions.
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Re: Cyberpapacy Sourcebook Preview Discussion

Postby fougerec » Fri Dec 06, 2019 4:30 pm

TorgHacker wrote:
johntfs wrote:Honestly, the "possession is permanent" bit seems a little "anti-TORG." TORG seems a game built on hope. Desperate, unlikely hope, but still hope.


Then the exorcist better spend some Possibilities and get friends to help. Keep those Second Chance cards.

Players have a plethora of tools to use to succeed at Dramatic Skill Resolutions.


I think the only time my players have failed at a DSR was in trying to uproot a Nile stela and that was because of the Frequency Scrambler which mucked up who could do what which gave Mobius time to dimthread in defenses.

By and large between cards and Possibilities it's very, very difficult for PCs to fail. I comfortably place Torg Eternity into the competence porn subcategory of gaming. It's never really about "if" the heroes succeed (well...there's always Orrorsh) but "how" they succeed.


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