Yes, that! Thank you, Savioronedge - I think you may have put it better than I've managed in what feels like twenty years of complaining about it.
(And that's from my
side! I can't imagine how long it's been for poor Deanna.) Though it's actually important to remember that Skills don't need points, and being Unskilled in Beast Riding doesn't affect your Melee Weapons unless you're also attempting an especially "difficult maneuver" in the same round. That +2 damage doesn't come from spending 1 XP on Beast Riding - it comes from sitting on a pony
And personally I've always thought that yeah, Speed Demon made sense, and yes, Charger makes sense. The answer was to pull that line out of Beast Riding way back at the start, and perhaps have a "Lancer" Perk that gives +2 damage and eliminates the -2 Running Penalty. We have less situational Perks that offer +2 damage, so that seems balanced to me, and is exactly in line with Speed Demon. And then our Centaur could have had something more interesting, too.
But given that that line stayed and was confirmed to be totally intentional and carefully thought out, I don't think Charger is Perk-worthy. It feels absolutely racial-advantage-worthy (in light of the fact that humans already have that "racial advantage" embodied in their ability to sit on ponies), and frankly, pretty well balanced by their Fatigue conditions already. The Rider part of that is actually very nice and kind of balances itself - you get to offer that +2 damage to an ally, but you're more susceptible to Fatigue when you do. I like that. But a Centaur in plate mail armor in a lower-Magic-Axiom cosm is going to take 6 points of Shock if Fatigue comes up all by themselves, and that's way into "significant" territory. Or only 3 Shock if they eschew Full Body armor, of course, but that means they're always susceptible to area attacks. And that makes total sense for a Centaur because they have a lot more area to be attacked, but it's a heck of a lot more important than needing "custom fit" clothing and armor in a game that has no economy, or a social penalty to characters from the realm with no social structure.
pkitty wrote: The perks from previous BAs all seemed balanced enough; this is the first time that certain cosm BA perks gave me pause.
I can't say it's my first pause, but definitely the longest. Nile was actually really good, but Living Land did have some issues. (And not just the one that's just an excuse to play a girl who runs around naked. I won't pretend the character art isn't awfully cute, but I'm not sure that was a trope that needed to be reinforced. That one makes me growl a bit every time I skim past it.)
mystic101 wrote:Heh, yeah. She's seven, and said she wanted a character "like Kung Fu Panda". (Gulp) I thought about how to do that by backing an Aysle kickstarter, and this was the result.
I take it all back. "Aww" doesn't even begin to cover it. Wait here, please - I need to get big anime eyes surgically implanted, and I'll probably have to recruit a couple puppies to help.
I'd have cautioned users about it more in the Tactics section, but there just wasn't room!
That's probably for the best, really. It encourages us to figure out our own take on the concept. But seriously, she's well done and I like her, and knowing her meta-backstory adds a whole layer of fun to it. Thank you.
Istrian wrote:Spell Slinger does have one (admittedly small) disadvantage over Instinctive Magic: it requires a wand. So enemies have to focus on getting the slinger's wand away (for example with a GM's Call, or even a Setback) in order to negate the perk.
I see where you're going with this, but there's already a mechanic for disarming, and... again we have to look at what requiring a wand actually requires. He's not Wealthy, so it's not one of the $8,000 ones defined in Magical Implements. If it was that
, I'd consider this balanced, by itself. (Not in combination with Ancient Apportation. There's no fixing that. And Oh-My-Shali, it's not even an oversight - Spell Slinger is actually listed on his advancement table, right after Elven Sorcerer to break that Shock "disadvantage".)
He has a "Practical Wand", which is a +1 damage weapon made out of wood. OK, fine, it's probably not just a stick, but assuming it has to be enchanted wood, that's at most equivalent to a dagger, so that's $25. Even if you get it out of his hand, there's no reason a character built for this won't have six more in his back pocket.