Preview #10 - Combat Basics

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Gargoyle
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Re: Preview #10 - Combat Basics

Postby Gargoyle » Thu Feb 16, 2017 12:52 pm

blackwind1kaze wrote:
TorgHacker wrote:
blackwind1kaze wrote:
I think it'll depend on how much experience it would cost to replace the stats. Assuming it's not the next value times 4 like otorg, it shouldn't be that bad.


It's not. It is cheaper than Original Torg was.

Would it be possible to know how much cheaper? :D


I'm curious too, but I can say that it was 3x, not 4x in oTorg, so I figure it likely is double. :ugeek:
"That old chestnut?"

Gargoyle

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TorgHacker
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Re: Preview #10 - Combat Basics

Postby TorgHacker » Thu Feb 16, 2017 2:32 pm

We have to keep SOME things in our pocket. :-)
Deanna Gilbert
Torg Eternity designer
Ulisses North America

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blackwind1kaze
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Re: Preview #10 - Combat Basics

Postby blackwind1kaze » Thu Feb 16, 2017 2:37 pm

Gargoyle wrote:
blackwind1kaze wrote:
TorgHacker wrote:
It's not. It is cheaper than Original Torg was.

Would it be possible to know how much cheaper? :D


I'm curious too, but I can say that it was 3x, not 4x in oTorg, so I figure it likely is double. :ugeek:

Ah, it's been a while so i couldn't remember if it was x3 or x4, i just knew it was a high cost.

@Torghacker: figures you'd say that.
I don't always GM, but when i do, I go out in style :ugeek:

carldot34
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Re: Preview #10 - Combat Basics

Postby carldot34 » Thu Feb 16, 2017 2:49 pm

Here's a poser for the mathematically inclined:
(These are just made up numbers, by the way, chosen just to give extremes).
Dinosaur with 6 dex and 18 toughness, you have a fire combat skill of 10 and a rifle doing 13 base damage.

What is best, single shot trying for a good or outstanding success, or multiple shots, and if so, what is the optimum number? I reckon two shots is better than one or three but I used a flat die bonus of +1 to make for easy math.

What about against a ninja with 18 dodge and 6 toughness? Again, just made up numbers to look at the extremes.

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TorgHacker
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Re: Preview #10 - Combat Basics

Postby TorgHacker » Thu Feb 16, 2017 3:00 pm

You probably want to hold off doing any calculations until next week. Just sayin'. :lol:
Deanna Gilbert
Torg Eternity designer
Ulisses North America

carldot34
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Re: Preview #10 - Combat Basics

Postby carldot34 » Thu Feb 16, 2017 3:05 pm

Will do! Talk about rising excitement. Lol.

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Kuildeous
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Re: Preview #10 - Combat Basics

Postby Kuildeous » Thu Feb 16, 2017 3:20 pm

One of my hobbies involves using Excel to run simulations on these types of things and looking at the outcomes. There are mathematical ways of approaching this, but I seem to prefer the shotgun method lately.
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carldot34
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Re: Preview #10 - Combat Basics

Postby carldot34 » Thu Feb 16, 2017 3:27 pm

I knew there would be someone with the Excel-fu for the job! Wonder what Dean is going to spring on us next week??

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dev/null
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Re: Preview #10 - Combat Basics

Postby dev/null » Thu Feb 16, 2017 4:51 pm

TorgHacker wrote:We have to keep SOME things in our pocket. :-)


Soon that will be our money!

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dev/null
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Re: Preview #10 - Combat Basics

Postby dev/null » Thu Feb 16, 2017 4:53 pm

TorgHacker wrote:You probably want to hold off doing any calculations until next week. Just sayin'. :lol:


I detect tables in our future


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