Kuildeous wrote:I'm the opposite. I wouldn't consider it a vital blow. A humiliating blow, sure, but if you're trying to kill someone dead, then shooting off dangly bits is counterproductive when you could be focusing on organs and major arteries.
I'm no gunshot expert, but I would need some heavy persuasion to convince me that a hole ripped into one's upper chest is less painful than having your nuts blown off. Certainly you can't tell me it's less lethal.
No, it's certainly less lethal, but when it comes to removing an opponent from combat, it isn't necessary to kill them. Literally shooting them in the testes would pretty much remove the fight from anyone -- thus, effectively taking them out of combat. In the "real world," that would probably also be true of the eyes, the fingers, or just about anything else. In a cinematic universe like Torg, putting out your opponent's eye might just enrage them; hard to say. Maybe in a cinematic universe like Torg, getting one's nuts shot off would just make an opponent fight all the harder.
But as a tactic it's kind of juvenile. Might be good for a laugh the first time, but if a player tried to turn it into a frequent exploit, I'd have to put my foot down.
I think in reality it could take someone out of the fight from shock. I've never seen anyone get their balls shot off, however, I have seen a young man lose them in a car accident. He was dazed, very confused and upset mentally, and bleeding a lot. Of course he probably had other trauma too that I couldn't see, but the main thing was his testicles. He didn't die, but he couldn't do more than stand around holding what was left of his junk. My suspicion is that in a fight, adrenaline might keep someone going or they might even get enraged, but I'm just speculating.
As far as melee I have taken a lot of shots to the groin when sparring, and I've seen it many more times; most people don't wear a cup because they don't think about it or don't like them...until they take one of those hard shots. I'm an instructor at a martial arts school (not my day job, but I "work" there at least a couple of nights a week), and the reaction to it is either they are on the ground immediately writhing in pain, or they get a few shots in then start to stagger, or they just soldier on and complain about it later. It varies a lot, and for self defense classes, you have to remind people that a good kick there isn't necessarily a fight ender...you have to be prepared that the guy will just get mad.
The game isn't reality though, so anecdotes or even statistically accurate data isn't really so relevant. I think played for fun, shooting someone like that once might be funny. There was a scene in the Preacher tv series where it happened when he was sniping a bunch of people assaulting his church, and it was well done, shocking without being too silly. Imagine if it happened every episode though....not so much. I agree it's a bit juvenile and not something I'd like to see a lot of. I like to tell my players up front that Torg is a cinematic game, and I want to encourage them to be cinematic, but that includes originality...they can't keep pulling the same tricks. If they try to swing on a chandelier more than once, it gets less and less effective.
One nice thing about the oTorg Vital Blow is that it was non-specific; they didn't have to specify where they were aiming. So the GM and/or player could narrate that a successful Vital Blow was in a different spot every time if you wanted or not even specify, just assuming that it hit something critical. The new system has more player agency because by default you specify a location first, sort of prompting them to do what some players did in the old system and specify the desired result, which I like, but you may end up with endless head shots (or groin shots). Tradeoffs...but the GM always has the last say, so I say if they are making the game less fun, just change it up for them.