Cyberpapacy Beyond the Core Rules

Stormchild
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Re: Cyberpapacy Beyond the Core Rules

Postby Stormchild » Thu Jul 13, 2017 4:23 pm

Now I have to tell about a game I took part as a player. The GM is a huge fan of Torg but used a very easy quick and dirty rules system that has nothing to do with Torg btw.:

We played a fantasy campaign, had some run-ins with goblins, tracked them to a swamp and where overwhelmed by a horde of goblins. After we had managed to kill them all, the next wave hit us and the next and the next. My character was killed and the GM took me aside for a private talk which evolved into a one-on-one game:

He told me, I awake slumped over my keyboard, my nose is bleeding and I have a headache. On the computer screen I can see the splashscreen of an MMORPG. I go to work, follow my daily routine until:

I realize I am still in a computer game, this time it is emulating real life of the 2000s, I wake up, nose bleeding and have a headache, slumped over my cyberdeck. I pull the plug from my brain-interface and go on an adventure to find out what really happened.

That's just the baseline of it, the real adventure in all three realities (and they were realities not simulations) was way more complicated and I had a lot of OH NO moments.

Btw, in the reality of the fantasy MMORPG, I was killed and respawned at the goblins' respawn point. That sucked.
I don't make things complicated. That's the way they get, all by themselves.

Jim
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Re: Cyberpapacy Beyond the Core Rules

Postby Jim » Thu Jul 13, 2017 5:42 pm

TorgHacker wrote:Perhaps you'll feel better once you see the first couple of cosm books.

Let me put it this way though. Darrell's favorite cosm is the Cyberpapacy, and I love it too, especially the Godnet.

But let me turn it around...what aspects of the classic Godnet are you particularly hoping to see?


Hey Dean!

I gave myself a little time to think about it and read the new Core Book. I also decided to be fair and locate and look through the original CyberPapacy cosm book and the GodNet supplement.

I'm going to be honest and admit that in hindsight I was romanticizing something about the original content, and I was in love with the idea of exploring the GodNet without actually experiencing it in game play.

A lot like in Shadowrun, where I always wanted to play a hacker, and the GM wouldn't allow anyone to play it (and one GM insisted all hacking had to be done by NPCs, and hand waved everything that happened to them and/or what they did or discovered), or the game fell apart before I ever got to hack a thing.

When I look through actual oTorg Cyberpapacy Cosm book without taking the GodNet book into consideration, I have to admit, its not crazy different. I mean, the mechanics are different and the setting is fine tuned, but its not radically different in Eternity. The origInal material was mostly physical applications of cybernetics (i.e. bionics), which is what we're seeing in Eternity. In fact, what makes it really different now is that you have holographic Hosts chasing people and a heightened profile of magic, and that's fun and cool.

So, before carrying on too much, I went and found myself some perspective. Mea culpa.

TorgHacker wrote:But let me turn it around...what aspects of the classic Godnet are you particularly hoping to see?


This is still a fair question, so I'll try to answer it.

1.) I want to be able, both as a GM and as a player, have interaction with the GodNet itself. I don't want it to be just a plot device which explains how Malraux's theocracy functions so efficiently, or why the Church Police or Hands of God (HoGs!) show up to arrest people so quickly. A hard light Host or a Church Cop are indirect extensions of the GodNet. I want the PCs to be able to interact with it more directly. I could have said, I want players to be able to jack into it and fly around virtual space, but!! Let's take it one step at a time. I want players to interact with it directly, somehow. That might be through an external computer. Maybe I need to compromise on what that looks like, but saying "interact directly" is a place to start.

2.) I want the GodNet to be a threat and an opportunity. Which somewhat mirrors networking in Core Earth. Its easy to see how dangerous the GodNet is, but to the lucky, smart, and brave, it should have the possibility of being an opportunity. Because it creates connections (or Correspondence, if you're familiar with Mage). I'm driving at the concept that the only way for a network to be safe is not to be a network, because if you create a virtual hallways and a door, there's got to be a way through it. Basically I want to be able to hack the GodNet, which essentially what I'm saying in Part One.

3.) I love the notion that the GodNet is just an entity, but a location. It may have a dark soul, but its also a place. A haunted house, if you will. And you can explore haunted houses. You can also get beat up by the things inside of them.

* I just rediscovered that three oTorg Magna Vitae cardinals got sucked inside of the GodNet when it was created, and they're living inside of it! I hope that is true in the new version.

4.) I would really love for players to be able to mentally enter the GodNet through a neural jack and experience it virtually. Or even with removable electrodes, for those that don't want ChopShop elective surgery (and would be a great way to bring friends along). This is essentially what was covered in the separate GodNet sourcebook. I made it fourth on my list because I recognize the inherent challenges.

That's the best answer I have today.

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Red_Ninja
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Re: Cyberpapacy Beyond the Core Rules

Postby Red_Ninja » Thu Jul 13, 2017 6:41 pm

Staffan wrote:Hmm. A significant amount of Blizzard's European servers are located in Paris. Now, I don't expect Ulisses to do anything with that information (because that would probably have significant legal repercussions), but it could be interesting for your own adventures.


Ubisoft is also headquarted in Rennes, France. I've always liked the trope of players trapped in a video game or video game characters escaping into the real world. PCs could traveling the French countryside and suddenly find themselves in a Minecraft-like pixel forest or have to defend a village from a rading band of hardlight holographic orcs (possibly controlled by online players in another part of France).
I am not afraid of the storm that comes my way.
When it hits, it shakes me to the core
and makes me stronger than before.
-- "Courtesy Call", Thousand Foot Krutch

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Kamelion
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Re: Cyberpapacy Beyond the Core Rules

Postby Kamelion » Thu Jul 13, 2017 7:16 pm

Red_Ninja wrote:Ubisoft is also headquarted in Rennes, France.

Assassin's Creed: Inquisition is the fastest-selling game in the Papacy right now. Play as one of the templars in an all-new campaign that finally brings the glory of God's plan to all those murderous heretics.
The name that can be named is not the true name.

Zackzenobi
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Re: Cyberpapacy Beyond the Core Rules

Postby Zackzenobi » Thu Jul 13, 2017 10:43 pm

Red_Ninja wrote:I don't know if anyone of the forum remembers a cartoon from the 1980's called the Galaxy Rangers(https://en.wikipedia.org/wiki/The_Adven ... xy_Rangers). There was a character named Doc that was a computer specialist who had an interesting power of projecting soft light hologram programs in the form of geometric shapes. These holographic programs could interact with computers and other technology. This could can interesting ability to Cyberpapacy deckers to give them more usefulness in meatspace. The holographic programs could also have aspects of summoned angels or daemons given the combined technology and medieval metaphysics in the realm.

Image


Good ol Galaxy Rangers!

I second the idea of Godnet specific Cosm Cards.

I also second NOT treating it as a second reality. I'm looking for Neo fighting in a Medival City. Minus the flying part.

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Red_Ninja
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Re: Cyberpapacy Beyond the Core Rules

Postby Red_Ninja » Fri Jul 14, 2017 1:24 am

Kamelion wrote:
Red_Ninja wrote:Ubisoft is also headquarted in Rennes, France.

Assassin's Creed: Inquisition is the fastest-selling game in the Papacy right now. Play as one of the templars in an all-new campaign that finally brings the glory of God's plan to all those murderous heretics.

Templars! That's another question I have... do Templars have the same role in the new version of the Cyberpapacy or will they be different? My boys were watching some old episodes of Ben 10 that they got from the library and the ongoing villians were a evil ancient order of knights using alien technology recovered over past centuries and it got me thinking that I would to see more cybernetic versions of knights as moderate to high level villians. Maybe in the history of Magna Verta, the Avignon antipopes did not dissolve the Knights Templar Order in the 14th Century, but instead sided with them against the King Phillip of France and with the Templars' aid overthrew the monarch. France then becomes under the direct political control of Avignon and leads to its success in the Western Schism. The Knight Hospitallers, on the other hand, would be the order that would falls out of favor and goes underground.
I am not afraid of the storm that comes my way.
When it hits, it shakes me to the core
and makes me stronger than before.
-- "Courtesy Call", Thousand Foot Krutch

Wakshani
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Re: Cyberpapacy Beyond the Core Rules

Postby Wakshani » Fri Jul 14, 2017 2:06 am

Hey Red Ninja, if you haven't seen my homebrew thread, with the Circle of the Red Rose and their two spinoffs in Aysle, you probably should. :D

As for the Cyberpapcy, good luck with the GodNet. We've been trying to get it working right through 5 editions of the Matrix in Shadowrun and it still isn't where it's as smooth as I'd like. Solo adventures for one person make life tricky for the team.

That said? Cyberpapacy is all kinds of awesome and one of my favorite realms. And I think all of us old timers remember a certain Cyber-Spy with leapin' legs and a laser pistol...

Jim
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Re: Cyberpapacy Beyond the Core Rules

Postby Jim » Fri Jul 14, 2017 1:39 pm

Oh!

I thought Utsukushi and Wakshani were the same person. My bad.

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TorgHacker
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Re: Cyberpapacy Beyond the Core Rules

Postby TorgHacker » Fri Jul 14, 2017 3:36 pm

Jim wrote:
1.) I want to be able, both as a GM and as a player, have interaction with the GodNet itself. I don't want it to be just a plot device which explains how Malraux's theocracy functions so efficiently, or why the Church Police or Hands of God (HoGs!) show up to arrest people so quickly. A hard light Host or a Church Cop are indirect extensions of the GodNet. I want the PCs to be able to interact with it more directly. I could have said, I want players to be able to jack into it and fly around virtual space, but!! Let's take it one step at a time. I want players to interact with it directly, somehow. That might be through an external computer. Maybe I need to compromise on what that looks like, but saying "interact directly" is a place to start.

2.) I want the GodNet to be a threat and an opportunity. Which somewhat mirrors networking in Core Earth. Its easy to see how dangerous the GodNet is, but to the lucky, smart, and brave, it should have the possibility of being an opportunity. Because it creates connections (or Correspondence, if you're familiar with Mage). I'm driving at the concept that the only way for a network to be safe is not to be a network, because if you create a virtual hallways and a door, there's got to be a way through it. Basically I want to be able to hack the GodNet, which essentially what I'm saying in Part One.

3.) I love the notion that the GodNet is just an entity, but a location. It may have a dark soul, but its also a place. A haunted house, if you will. And you can explore haunted houses. You can also get beat up by the things inside of them.

* I just rediscovered that three oTorg Magna Vitae cardinals got sucked inside of the GodNet when it was created, and they're living inside of it! I hope that is true in the new version.

4.) I would really love for players to be able to mentally enter the GodNet through a neural jack and experience it virtually. Or even with removable electrodes, for those that don't want ChopShop elective surgery (and would be a great way to bring friends along). This is essentially what was covered in the separate GodNet sourcebook. I made it fourth on my list because I recognize the inherent challenges.

That's the best answer I have today.


I think in general this is kinda what we're going to be doing. Can't really comment on specifics yet at all because we haven't really looked closely on exactly what we're going to do yet (got at least three cosms to deal with first).
Deanna Gilbert
Torg Eternity designer
Ulisses North America

Jim
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Re: Cyberpapacy Beyond the Core Rules

Postby Jim » Fri Jul 14, 2017 5:03 pm

TorgHacker wrote:I think in general this is kinda what we're going to be doing. Can't really comment on specifics yet at all because we haven't really looked closely on exactly what we're going to do yet (got at least three cosms to deal with first).



Well, that's something. I'll be optimistic.


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