Gargoyle wrote:I agree, it's intriguing.
It's a very good call that they are avoiding self-parodization or taking the setting too lightly with TorgE because there is enough of that at a typical RPG table already. Meta-humor is going to happen and going into all that in published supplements just makes it so hard to keep a session serious enough to be enjoyable for many people.
I was very happy that they cut back on all the silliness in Living Land. It was a setting I enjoyed initially, but it soon became a self-parody with Elvis, Skippy, etc. and by War's End, destroying Amalgam!Kaah was a mercy-kill. So in Eternity, when they introduce the Core Earth Edinenos like the Rustjaws, they seem fairly grounded and not goofy or silly.
That said, they seem to have ramped up the campiness in Nile Empire, which isn't personally my thing. Pulp/Noir can be Nightraven
or Sin City
if you want it to be. The original 'Weird Tales'
had plenty of dark and disturbing creepshow elements.
Gargoyle wrote:that's why I criticize a bit when I see things like too much resurrection or campiness. I feel that undermines a major goal of the overall setting.
Yeah,I agree, even in fantasy worlds, easy ressurection makes it impossible to have those 'epic sacrifice' moments. A hero martyring himself for a greater cause, the final showdown with a villain that ends the feud one way or another... that's thrown aside when all the variables are reset every time. The villain who was once exciting is now just boring because everyone knows there's never an epic conclusion.
In RPGs I tend to just take the setting and agree on a genre with the players. A Star Wars game where the PCs are ruthless bounty-hunters or running a crime syndicate has a different feel to where they are all plucky rebels fighting the Evil EMpire. But they're both Star Wars
I absolutely understand why Ulisses went for the 'Saturday Morning Matinee' approach, as it will work well with many groups. But not every