The killing bit is simple. The hard part is to prevent her from coming back from the dead. I am trying to take into account the various ways to resurrect someone. As far as I know:
- Resurrection miracle in the LL. This one can be prevented by keeping all of Ardinay's bits as far away from the Living Land as necessary. Of course a way to foil the plot could be a race against time to find an Optant to do the ritual.
- Raise the Dead Light Perk. I assume Ardinay is normally surrounded by people who can do that, so the plot involves abducting her and getting her as far away from those as possible. The time-frame to do so is also very short (same Act), but it is also a good way to foil the plot if one of the PCs has the Perk. In which case the main scene becomes a race against time to get the PC to Ardinay.
- Inevitable Return from NE. I am following the suggested house-rule that it doesn't work after using Martyr (unless used by an NE Hero within the NE) and that it transforms the hero into NE. So far the only way I can see is that the villain finds this acceptable or forcing Ardinay to martyr herself.
First question: Did I miss anything?
Based on that the villain's plan is fairly simple: abduct Ardinay from Aysle and move her to a very remote location in Orrorsh. Once there, find a way to expose her to as many horrors as possible, which would ideally either break her spirit until she kills herself (which I think would prevent the Resurrection miracle as Lanala probably doesn't care for that sort of thing) or force her to sacrifice herself to save a group of people oppressed by the horrors.
The bits that are set in stone about the villain in question is that she is an Aylish necromancer who wants to be loved by Uthorion and has convinced herself that he is in love with Ardinay. So far she is considering the Law of Inevitable Return as acceptable (love-wise) since Ardinay would not return the same. Anything else can be changed to fit the plot.
Any ideas? Glaring flaws? Hidden flaws?