GeniusCodeMonkey wrote:IMHO. I think Cyberpapacy is more post-cyberpunk in relation to tech (forcefields!) and more into sci-fi, whilst Tharkold tech fits perfectly in that realm, but socially they are also post-cyberpunk (apocalypse much!!). PP doesn't have cyberware, so they fit more into superspy/resident evil level but do have corporations taking over the world which is very cyberpunk. So, TBH, there doesn't seem to be any true cyberpunk realm, which I'm cool with as the concept of cyberpunk has been spread across 3 very cool cosms.
Just to clarify: I just mean that the authors of T:E and the various Sourcebooks have to work hard to keep these realms clearly distinct. So far, they seem to have managed nicely to differentiate between the Living Land and the Nile Empire (to be confirmed, I haven't played in Nile Empire yet) despite the fact that they're both largely based on pulp movies and comics and the fact that they are both ruled by brutal and cunning rulers at the head of overwhelming armies. There's the same risk for Tharkold vs the Cyberpapacy vs Pan-Pacifica, as they all gravitate around Cyberpunk. There's also the same risk for Tharkold vs Orrorsh vs some parts of Aysle, as they all gravitate around Horror and Dark Magics.
I agree with you that the Cyberpapacy seems to be more post-cyberpunk, not just in terms of technology but also in terms of semi-utopian society. I'm looking forward to playing early-cyberpunk with Pan-Pacifica (which itself runs the risk of being too close to Shadowrun, but let's keep that discussion for later).
So, I'm looking forward to see how the authors manage to avoid ending up with a Tharkold that would be a mix of Orrorsh, Cyberpapacy and Aysle