So here's an idea I've had for simulating the missions of additional SK groups. This is a typical start of session:
The SKs have a briefing with the local Deputy Director, in which they are given a choice between 3 missions. For example,
- Sources have told us of a powerful artifact in the form of a chalice, or grail, held by a sorcerer in Northern England. You need to track this down.
Reports of a monstrous creature sinking trans-Pacific ships off the coast of San Francisco have reached us.
A series of attacks on small villages in northern Sweden has locals worried.
The PCs are welcome to choose any one of the three, knowing that there are other Storm Knights in the Delphi Council. I will then have an NPC squad of SKs who address one of the other missions; the players can pick which one (maybe this option to choose comes with Beta Clearance, when they are clearly among the DC's top agents). After the PC SKs finish their mission, I will collect their hands of unused Destiny Cards. Between sessions, I'll roll a Torg die (including rolling again on 10s and 20s) to get a sense of the overall success of the NPC team. I'll use the collected Destiny Cards and the results of the die roll to come up with a quick narration of the events of the other mission to share with the PCs before they start their next mission. For example, maybe the collected group of cards has a Glory and a Martyr and some Action cards. In that case, I imagine there would be a very memorable scene in which one of the NPC SKs dies while gloriously defeating the main bad guy of the mission with an amazing action. A Connection card, on the other hand, might lead to a new campaign-wide NPC being added to the War effort.
As for the third mission on the list, I'll assume the worst case scenario (i.e., the bad guys complete their nefarious plan) and narrate that to the PCs as well.
My goal is to simulate a living war, so I want to be able to use the results of the three missions to impact the actual war effort. I assume the PCs will win their mission (though maybe not), the unmanned mission will definitely count as a fail, and the NPC SK mission could go either way, depending on a die roll and cards. My primary question is how to turn those results into measurable and perceivable in-game consequences? I have a sort of rudimentary "sliding scale" for each cosm and am thinking that perhaps there's a "point value" possible for each outcome.
Any thoughts on this potential system and/or answers to the final issue?
Thanks in advance.