Preview #4 - Core Earth and the Living Land

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Gargoyle
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Re: Preview #4 - Core Earth and the Living Land

Postby Gargoyle » Thu Jul 06, 2017 6:33 pm

utsukushi wrote:But I do agree, it never quite seemed to have Its Own Thing.


I agree. The description of its "Techno-Horror" was really not different enough. Tharkold was my least favorite cosm in oTorg. Except for Thratchen.
"That old chestnut?"

Gargoyle

Staffan
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Re: Preview #4 - Core Earth and the Living Land

Postby Staffan » Thu Jul 06, 2017 6:46 pm

Jim wrote:Reality TV started out as voyeurism like Big Brother and The Real World, but shifted to a competitive merit based model with a dramatic flair, like Survivor, Amazing Race, and American Ninja.

I could see them being entertained by thralls competing in sadistic games for better privileges and rewards that don't necessarily usurp their own power structure. I can see desperate people participating too.

So... the Hunger Games, but with volunteers?

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Gargoyle
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Re: Preview #4 - Core Earth and the Living Land

Postby Gargoyle » Thu Jul 06, 2017 7:01 pm

Staffan wrote:
Jim wrote:Reality TV started out as voyeurism like Big Brother and The Real World, but shifted to a competitive merit based model with a dramatic flair, like Survivor, Amazing Race, and American Ninja.

I could see them being entertained by thralls competing in sadistic games for better privileges and rewards that don't necessarily usurp their own power structure. I can see desperate people participating too.

So... the Hunger Games, but with volunteers?


Even the Hunger Games had volunteers. :) Though if you look at the alternatives they had, you can't say they had a lot of choices. This is why I think of a prison when I think of Tharkold...even when you have choices you don't have good ones.
"That old chestnut?"

Gargoyle

Zackzenobi
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Re: Preview #4 - Core Earth and the Living Land

Postby Zackzenobi » Fri Jul 07, 2017 8:14 am

TorgHacker wrote:One of the things I think we're trying for is for a twist on the gameplay for each realm. Something that's not 'rules based' but more a different way of using the rules to make play feel differently.

For the Living Land it's the Law of Wonders. So you've got realities within realities.

The Nile Empire will have the old 'obstacle stacking'.

Aysle should have [REDACTED BY THE DELPHI COUNCIL].

Obvious ones to me (though there's not been any decision on them yet) would be running the GodNet in the Cyberpapacy, heists in Pan-Pacifica, and Investigation for Orrorsh. Haven't really thought much about what Tharkold's might be yet. Could be something completely new.


See I knew we couldn't trust the Delphi Council! What are hiding about Aylse, Sebastian?? Freedom of Information! Power to the people! :D

Doomweber
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Re: Preview #4 - Core Earth and the Living Land

Postby Doomweber » Fri Jul 07, 2017 10:49 am

I always felt that while Orrorsh was a classic horror realm, Tharkold was Terror. There is a real difference on how those two,play out. Horror can go a full act with no true interaction between villain and hero, where terror is up front slasherporn ala the Saw franchise. Gore and death are prevalent. NPC death is rampant (I always included a small group of NPCs with the group just for this reason). (My wife also wants to point out that the correct definitions of the two words are actually reversed. Thanks Deb.)

Jim
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Re: Preview #4 - Core Earth and the Living Land

Postby Jim » Fri Jul 07, 2017 1:17 pm

Doomweber wrote:I always felt that while Orrorsh was a classic horror realm, Tharkold was Terror. There is a real difference on how those two,play out. Horror can go a full act with no true interaction between villain and hero, where terror is up front slasherporn ala the Saw franchise. Gore and death are prevalent. NPC death is rampant (I always included a small group of NPCs with the group just for this reason). (My wife also wants to point out that the correct definitions of the two words are actually reversed. Thanks Deb.)


Pretty good interpretations. Tharkold kind of reminds me of the Doom video games. The scary stuff is obvious and brutal. Orrosh can be subtle if it wants, and plays with elements of corruption and degradation of the self.

The technological differences and psionics also give them a different flavor.

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InertiaKitty
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Re: Preview #4 - Core Earth and the Living Land

Postby InertiaKitty » Fri Jul 07, 2017 1:31 pm

The way I saw it spelled out in the oTorg (from memory, so please feel free to correct me) was that in Orrorsh, they always wanted people to have hope, because people who are completely broken don't fear as deeply. Tharkold, crushed spirits were the BEST spirits.
"Whaddaya mean 'Twinkies are even a contradiction in Core Earth'?!?!?"

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Gargoyle
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Re: Preview #4 - Core Earth and the Living Land

Postby Gargoyle » Fri Jul 07, 2017 3:18 pm

The problem with oTorg Tharkold wasn't that they didn't establish a distinct tone for it. That's all "techno-horror" or "terror" is, a tone or at best, a theme.

The problem was the lack of unique adventure hooks, (except for the literal hooks that people ended up hanging on, it had plenty of those) and the lack of cinematic references to give it identity and inspire actual adventuring. Ironically I felt that Living Land suffered the same problem, a distinct tone, but few adventure hooks or cinematic inspirations. Hell, Jurassic Park hadn't even come out yet.

With Orrorsh you had all the standard horror movie tropes and inspirations from all sorts of horror movies. With the Nile Empire you had the references to Indiana Jones, etc. With oTorg Tharkold you had a couple of vague inferences to Terminator and Hellraiser but absolutely no references to movies or books in the sourcebook. The adventure hooks thus were largely uninspired IMO, it seemed to boil down to "here are some meaner monsters to fight". It even boasts "the largest creature section yet" on the back cover.

Thankfully I see that even the tiny bit we've seen about Tharkold and Living Land have more adventure hooks than the oTorg implementations. They both look to be a lot more interesting already.
"That old chestnut?"

Gargoyle

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Rabbitball
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Re: Preview #4 - Core Earth and the Living Land

Postby Rabbitball » Fri Jul 07, 2017 4:03 pm

Zackzenobi wrote:See I knew we couldn't trust the Delphi Council! What are hiding about Aylse, Sebastian?? Freedom of Information! Power to the people! :D


I could tell you, but then I'd have to kill you. :P
Dominick Riesland, aka Rabbitball
Co-author, Aysle Sourcebook for Torg Eternity
Creator of the Cosmversal Grimoire
"Those who will not follow are doomed to lead"—Anarchist, Magic: the Gathering

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dev/null
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Re: Preview #4 - Core Earth and the Living Land

Postby dev/null » Fri Jul 07, 2017 7:54 pm

Kuildeous wrote:My initial thought is that thralls need something to take their mind off of how sucky life is when they're not toiling for their masters.


Because toiling for their masters is much less sucky than not ;)


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