Kuildeous wrote:I'll take "Things I Sure as Hell Wish We Had in 1990", Alex.
This is amazing. I could see having this as a living document for GMs to use while playing.
This is exactly my intention for my campaign, and I felt like getting it done to the best of my ability and sharing it could help others in the Torg community...no reason to duplicate the work. I will certainly keep up with it and will likely create new versions of it when supplements appear, etc. I enjoy doing it.
Hell, it's fascinating that you can zoom in and see where things are in relation to the realms. For example, I zoomed in on Louisville, KY. If I were to place an adventure there, I could see where the city is divided into Core Earth and Living Land. I can actually zoom in and envision where the military are placing their defensive units. If Storm Knights were to infiltrate the Living Land side of Louisville, I could describe the streets that have now turned into lush, verdant valleys.
Sure the tactical implications are cool! My thinking was also long term, more strategic if you will; one thing my own campaigns lacked was a certain awareness by the players of the changing front lines. They didn't realize they were losing in some areas, and winning in others, so this is my attempt to help communicate how they are doing to my players, and encouraging them to take some initiative and make a difference in the overall war effort, and maybe to venture into places they haven't gone. (I'm looking at you Orrorsh).
The only downside I would see is that a player could try to metagame and pinpoint where exactly a stelae is, but clever GMs would be intentionally vague on that. After all, the territory markings on the map are not nice, crisp lines. If I recall, the borders tended to flux a little as the storm fronts pulsed. Or at least that's what I imagined. These are two realities colliding, after all, and if the collision of mundane weather fronts are not sliced neatly, nearly would these.
This is my thinking as well; the potential for metagaming or giving the player to much knowledge is there and I thought about that as I made it, but I anticipated the designers' decision that the stelae locations are approximate (wise!), because otherwise the military would easily destroy them. Also since you can copy the map easily and customize a map for players (or for your own use, or a different campaign), it's not really a problem unless a GM lets it become one. BTW: The stelae locations and boundaries are somewhat approximate anyway because the maps on the preview are low res, and it's possible I've made mistakes, and so I may adjust some of them if they prove later on to be off.