Ange Gardien wrote:Me too. Starting PCs will distribute 42 points, and with a second crisis they'll get +1 to each attribute quickly when they'll discover that they are a bit more than basic storm knights but the doubles in another reality of their previous Pcs, themselves masters of a pocket dimension (they'll have three special perks too, power ones, but it's an idea coming from my last campaign).
It won't change the pace of difficulties, but I do like mu player characters above average and I can toss more stuff in their faces...
I won't allow more than one 5 at the beginning.
But 8 is already above average in torg E.
It's just that my starting PCs in old Torg had an average of 10 + instead of 9+.
That's just the way I like GMing...
Doesn't that make things too easy for them? Because if you are going to throw more things/more powerful things at them, then you may as well have stuck with the original numbers.