Character Generator for Windows

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Spatula
Posts: 837
Joined: Fri Jun 30, 2017 7:00 pm

Re: Character Generator for Windows

Postby Spatula » Tue Jan 15, 2019 9:24 am

Kamelion wrote:This is just getting better and better. Thank you and please do keep up the great work :)

JeffWalklin wrote:Spatula, thanks for all the hard work! It's made managing multiple characters in way-too-many games a snap. Love it!

Thanks! :mrgreen:

QuarrelBlue
Posts: 54
Joined: Thu Dec 06, 2018 12:09 pm

Re: Character Generator for Windows

Postby QuarrelBlue » Tue Jan 15, 2019 5:20 pm

Spatula wrote:v1.5 is here! No, it doesn't have the Nile Empire material in it, but it does have lots of bug fixes and up-down buttons (i.e. spinner controls) on the attributes and skills!


Thank you, but maybe I should ask for Larger Font Option first...
(In my environment each ups and downs have height of only 5 pixels(borders not included), not impossible but quite hard to use...)

And, is it only me or is something wrong with Spellcaster Perk data?

************** 例外テキスト **************
System.Exception: Error reading game data XML file: System.NullReferenceException: オブジェクト参照がオブジェクト インスタンスに設定されていません。
場所 SRS.Games.Tocg.GameData.SpellList..ctor(String name, SpellType spellType, IEnumerable`1 spells)
場所 SRS.Games.Tocg.GameData.GameLibrary.ParseSpellList(XmlElement element, SpellType type, Boolean& delete)
場所 SRS.Games.Tocg.GameData.GameLibrary.ParseMiracleLists(XmlNodeList nodeList)
場所 SRS.Games.Tocg.GameData.GameLibrary.LoadSpellLists()
場所 SRS.Games.Tocg.GameData.GameLibrary.LoadSpellLists()
場所 SRS.Games.Tocg.GameData.GameLibrary.GetSpellListLibrary(SpellType spellType)
場所 SRS.Games.Tocg.GameData.RepeatablePerkTemplate.GetSpellOptions(Character character)
場所 SRS.Games.Torg.CharacterGenerator.PerkSelectionDialog.GetAvailableRepeatOptions(RepeatablePerkTemplate template)
場所 SRS.Games.Torg.CharacterGenerator.PerkSelectionDialog.DisplayAdditionalText(RichTextBox infoTextBox, ListItem item)
場所 SRS.Games.Torg.CharacterGenerator.SelectionDialog.DisplaySelectedInfo(ListItem currentSelection)
場所 SRS.Games.Torg.CharacterGenerator.SelectionDialog.selectListBox_SelectedIndexChanged(Object sender, EventArgs e)
場所 System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e)
場所 System.Windows.Forms.ListBox.WmReflectCommand(Message& m)
場所 System.Windows.Forms.ListBox.WndProc(Message& m)
場所 System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
場所 System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
場所 System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

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Spatula
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Re: Character Generator for Windows

Postby Spatula » Tue Jan 15, 2019 6:02 pm

QuarrelBlue wrote:And, is it only me or is something wrong with Spellcaster Perk data?

Whoooops. :oops: You can search for and remove the "Raise Dead Things" line in Data\TocgGameData.xml, or just download the latest version. Sorry about that. I didn't see the error because the miracle was in my customized data.

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Spatula
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Joined: Fri Jun 30, 2017 7:00 pm

Re: Character Generator for Windows

Postby Spatula » Tue Jan 15, 2019 6:59 pm

QuarrelBlue wrote:Thank you, but maybe I should ask for Larger Font Option first...
(In my environment each ups and downs have height of only 5 pixels(borders not included), not impossible but quite hard to use...)

That's interesting. They're pretty small on my display but not that small - they should be around 10 pixels high, as the text boxes are set to be ~20. If need be, you can zoom your display in Windows, though that affects everything. Or you can use your mousewheel with the spinner if you have your mouse positioned over the control.

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Kuildeous
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Re: Character Generator for Windows

Postby Kuildeous » Fri Feb 08, 2019 6:19 pm

I was aware of this and had suggested it to my players, but I hadn't really looked at it myself since always the GM never the player.

But faced with the opportunity to play, I downloaded and made my character. It's downright phenomenal.

I had toyed around with the concept in my head for a while, but I entered it into the generator so quickly that now I find myself lost because I have nothing more to think about with that character. It was too quick. Kudos to you on a job well done.
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Spatula
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Re: Character Generator for Windows

Postby Spatula » Sat Feb 09, 2019 1:59 am

Kuildeous wrote:I was aware of this and had suggested it to my players, but I hadn't really looked at it myself since always the GM never the player.

But faced with the opportunity to play, I downloaded and made my character. It's downright phenomenal.

I had toyed around with the concept in my head for a while, but I entered it into the generator so quickly that now I find myself lost because I have nothing more to think about with that character. It was too quick. Kudos to you on a job well done.

Aw, thank you for the kind words! It's great for GMs, too! I use it all the time to make stat blocks for NPCs.

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Spatula
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Re: Character Generator for Windows

Postby Spatula » Sat Mar 02, 2019 6:24 pm

A new version is available (v1.5.0.3) with the Nile Empire character options! If you run into any errors, please send me a PM or contact me through my site. Be sure to attach the character file (.tcg) that's causing you issues!

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Spatula
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Re: Character Generator for Windows

Postby Spatula » Tue Mar 05, 2019 2:41 pm

Uploaded a new version (1.5.0.5) that fixes an error with the Shielding Ankh, which was erroneously categorized as armor instead of as a shield. Also improved the look of the PDF exports a bit with regards to perks with enhancement options.

QuarrelBlue
Posts: 54
Joined: Thu Dec 06, 2018 12:09 pm

Re: Character Generator for Windows

Postby QuarrelBlue » Fri Mar 08, 2019 7:53 am

I'm glad to have Stalenger and Ground Sloth, but when Race switched from Glound Sloth its Special Ability Claws won't go, and if you switch back to Ground Sloth all hell breaks loose...
TOCG0308err.png
TOCG 1.5.0.5. Keefee with Claws/Alien Values/Large/Slow/Armor/Claws/Size/Very Small
TOCG0308err.png (20.92 KiB) Viewed 337 times

(This is what you get when you choose Ground Sloth-Human-Ground Sloth-Keefee)

And,
Spatula wrote:
QuarrelBlue wrote:(In my environment each ups and downs have height of only 5 pixels(borders not included), not impossible but quite hard to use...)

That's interesting. They're pretty small on my display but not that small - they should be around 10 pixels high, as the text boxes are set to be ~20.

it may just be a matter of counting, so I put the screenshot life-size. I hope it helps.

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Spatula
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Re: Character Generator for Windows

Postby Spatula » Fri Mar 08, 2019 10:58 am

QuarrelBlue wrote:I'm glad to have Stalenger and Ground Sloth, but when Race switched from Glound Sloth its Special Ability Claws won't go, and if you switch back to Ground Sloth all hell breaks loose...

Thanks for finding that. I thought I had caught all instances of that particular bug, but it seems I was wrong!

There's a new version that fixes that, v1.5.0.6 (which also includes the lasso errata).


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