What do think of this?
Every Act, a Storm Knight can automatically succeed at an investigation skill a number of times equal to their number of adds. Investigation skills include any skill that is used to acquire information from the environment (not from characters), typically based on Mind, most commonly:
But it could also include using skills with the Mind attribute to get information, for instance determining what type of weapon was used might require using Mind with the Fire Combat skill.
This takes the place of rolling a test with these skills. If there is a clue that needs to be found to advance the adventure, it should be found without the use of investigation skills, these are to give the Storm Knights an advantage through additional knowledge. Using these skills to do things other than to look for clues requires a skill check as normal, for instance Computers might still be used to turn off a security system or a Find skill test rolled to spot a trap or avoid an ambush. If the number of attempts has been used up, the skill may not be used to gather more clues. If a clue doesn't exist, then the attempt is not used up, using up one of your attempts should always yield useful information.
Intent: This is intended to speed the game up, and to reward characters with adds in the relevant skills. Instead of everyone rolling Find to look for a clue or using a Combined Action, or rolling over and over for clues that aren't there, the action just succeeds and the game moves on. It is also intended to reduce the number of not so glorious Glory rolls. Inspired from the Gumshoe rpg system.
"That old chestnut?"