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Postby carldot34 » Sat Oct 07, 2017 11:43 am

Still trying variations to speed up combat. Comments: appreciated.

The shock wounds table gives 1 shock per two result points, rounded up, and one wound per 5 result points, rounded down.

In my last couple of games, I have just tried doubling the shock that a PC/NPC can take, writing that on their character sheets, and then just doing 1 shock per result point and 1 wound per 5 result points.


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Re: Shock

Postby Rabbitball » Sat Oct 07, 2017 2:07 pm

That accidentally removes the "do 1 shock if less than but within 5 of Toughness", which can be the only way some people can damage very large things like dragons short of bonus die explosions.
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Re: Shock

Postby Kuildeous » Sat Oct 07, 2017 7:11 pm

If I understand this variant, it may actually slow down combat for attacks that merely meet the Toughness. Let's do a comparison. I'll ignore Wounds since the two systems are equivalent in that category.

Current method
-5 to -1: 1 Shock
0 to 4: 2 Shock
5 to 9: 2 Shock
10 to 14: 4 Shock
15 to 19: 6 Shock

Proposed method
up to 0: 0 Shock
1 to 2: 1 Shock
3 to 4: 2 Shock
5 to 6: 3 Shock
7 to 8: 4 Shock
9 to 10: 5 Shock

You'll do more Shock in the proposed system when you start doing Wound damage, but the concept of nickel and dime would be lost. And once you start doing Wound damage anyway, I imagine that you don't need to speed up combat.
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