Zackzenobi wrote:Well I'm sure most people missed my post or don't remember but I post about my new Archtype idea months ago before I knew it was an option: The Ruins Seeker
It just made sense to me that there would be Edinos that saw the tools, weapons, and artifacts in the Lost Worlds as gifts from Lanala. Since I made it in the Explorer level, this will be my proposal. If the hate it, then I just wasted $420. Fingers crossed.
I like your archetype idea. I think concepts like this are an example of the ones that are served best by the Explorer level . . . neat ideas that might not gel completely under the rules as they currently exist now, but that could come together really well with the inclusion of just one or two extra specialty perks or powers.
For a perk, I'd suggest something like this: the Rune Seeker doesn't cause contradictions in a Wonder, and items and relics from a Wonder that are taken elsewhere aren't contradictory to the Seeker (although they may well be contradictory to any location the seeker is at).
The first part kind of steps on a Realm Runner's toes a little bit, but I think it's okay because it's so much more limited in scope. Normally I'd reserve such things only for Core Earthers, but if Wonders really are remnants of places preserved by Lanala, then they're definitely a Lanala thing, which makes them a Living Land thing, and specifically makes them this character's thing, for being chosen specifically by Lanala for that job.
The second part just keeps any goodies found in a Wonder from being a personal contradiction. They'd probably still be a one-case contradiction in many places, but that's certainly better than being a four-case contradiction. Doesn't sound too overly powerful of an effect to me. Still, maybe limiting it so that the Seeker chooses just one Wondrous location to be "attuned to" at a time. So they could, say, choose to not cause any contradictions while visiting the Land Below; OR they could choose to use that spiffy gravitic ray-gun they got from the last Wonder they visited, as only a one-case contradiction. But not both options at once.
I'd also suggest a new miracle that acts like the Pathfinder spell, except that it only works on "lost things", instead of having general purpose use. That could mean anything from finding someone's lost keys, to stolen plans for a battleship, to the location of a new Wonder. Instead of limiting it by range, I'd make it have unlimited range, with the success levels indicating how "worthy" or "committed" Lanala judges the Seeker to be, in regards to finding what they're looking for. An exceptional success might mean they get there without much trouble. Less than that, and maybe Lanala makes them "prove" they really want it by x number of complications or random encounters or something along the way. And I'd make them recast the effect anytime they wanted to visit a previously-found Wonder again, instead of permanently knowing where it was. That was then, this is now. Those things move around, and Lanala lives in the moment. How much do you want to find it now, optant?
Just my thoughts, anyway. Good luck with your crafting, and thanks for showing such strong support for a game we all love!