[Homerule] Expanded armoury

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Soviet Conscript
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[Homerule] Expanded armoury

Postby Soviet Conscript » Tue Sep 18, 2018 10:20 am

Foreword:
1) This is a homerule. Wherever use it or not - is up to GM and players of the specific game.
2) It it is not the correct board - please move the topic to the correct one
3) The rules are 100% unofficial. Concerning canon-derived guns they would be superceded if (or when) Ulisses Spiele comes up with the official rules
4) Additions are welcome. As well as questions or corrections for the stats of canon-derived guns

++ (Ranged) Las-weapons ++

1) Vostroyan-pattern lasgun
An ornate and complex designed laser rifle, designed by the techwrights from the industrial world of Vostroya. Primary arm of the Vostroyan Firstborn infantry. High-quality concentrators in the weapon's long barrel provide for excellent range. Comes standartly with bayonet lug.
Stats: 7+1ED damage, AP 0, Range: 60 meters, Salvo:2, Rapid fire (1)
Value: 4 (Uncommon)
Keywords: Las, Imperium, Astra Militarum

2) Lucius No.98 lasgun
Heavy-duty semi-auto only lasgun, trading rate of fire for the raw penetrating ability of it's shots. Adopted as a primary infantryman's arm by the Death Korps of Krieg due to its beams having the ability to easily cut through heavy anti-radiation suits, donned by infantry in Krieg's extremely brutal civil war. Comes standartly with bayonet lug.
Stats: 7+1ED damage, AP -1, Range: 48 meters, Salvo:0, Steadfast
Value: 3 (Common)
Keywords: Las, Imperium

3) Accatran Mk.IV lasgun
Compact bull-pup (the configuration, in which the main firing mechanism and the charge pack are located behind the firing hadle and the trigger) lasgun, specifically designed to be handy in short-range engagements. Favored by the Imperial Guard's light infantry and airborne regiments, including the Elysian Drop Troops and Harakoni War Hawks. Cannot mount a bayonet lug due to the design.
Stats: 7+1ED damage, AP 0, Range: 40 meters, Salvo:2; Assault, Steadfast
Value: 3 (Common)
Keywords: Las, Imperium


++ (Ranged) Projectile weapons ++

1) Armageddon-pattern autogun
Heavy-duty high-caliber (12.7mm) autogun, hailing from the hive world of Armageddon (it is used as infantryman's standard arm in the PDF there), however also exported and replicated on other worlds. Somewhat heavy and having a rather high and uncomfortable recoil, as well as rather small magazine capacity this weapon is also famous for it's raw stopping power and that is crucial when you are fighting Orks, that came to plague the world of Armageddon in the last millenia.
Stats: 8+1ED damage, AP 0, Range: 48 meters, Salvo:1; Rapid fire (1), Brutal
Value: 3 (Uncommon)
Keywords: Projectile, Imperium, Scum

2) AK-47 autogun
An ancient design, originating from the Holy Terra itself (and it is still produced there as of dawn of 42-nd millenium), then replicated (since the times, preceding the birth of Imperium itself) on the factory world of Vostroya and then put into production on many other worlds, comprising the holy Imperium of Mankind. Used as a standard infantryman's rifle of the Planetary Defense Forces on some planets of the Imperium.
Stats: 7+1ED damage, AP 0, Range: 48 meters, Salvo:2; Rapid fire (1), Steadfast
Value: 3 (Common)
Keywords: Projectile, Imperium, Civilian, <Any>

3) Exitus rifle
The dreaded iconic long arm of the Vindicare temple assasins of the Officio Assasinorum. Each of such weapons, renowned for their precision and exceptional lethality is hand-crafted by the highly skilled Adeptus Mechanicus artisans in the best temple-workshops of Mars itself. Most of these weapons are for exclusive use by the Officio Assasinorum. However, in rare cases other individuals are allowed to be granted with one of such instruments of God-Emperor's own divine retribution. Exitus weapons start as master-crafted and come equipped with a gene-lock, preventing unathorized use.
Stats: 15+1ED damage, AP -3, Range: 150 meters, Salvo:0; Sniper (2), Master-crafted, Shield-breaker*
Value: 9 (Unique)
Keywords: Projectile, Imperium, Officio Assasinorum

4) Exitus pistol
The younger cousin of the Exitus rifle - used in cases when an Vindicare temple assasin finds himself/herself in need to participate in close-range combat. Each of such weapons, renowned for their precision and exceptional lethality is hand-crafted by the highly skilled Adeptus Mechanicus artisans in the best temple-workshops of Mars itself. Most of these weapons are for exclusive use by the Officio Assasinorum. However, in rare cases other individuals are allowed to be granted with one of such instruments of God-Emperor's own divine retribution. Exitus weapons start as master-crafted and come equipped with a gene-lock, preventing unathorized use.
Stats: 12+2ED damage, AP -3, Range: 30 meters, Salvo:1; Pistol, Master-crafted, Shield-breaker*
Value: 9 (Unique)
Keywords: Projectile, Imperium, Officio Assasinorum

5) Longshot Mk.XVI sniper rifle
A common model of a projectile-based sniper rifle. Firing 10,5mm magnum shells this weapons is roughly equal to the laser-based long-las sniper rifle. However, some Imperial Guard snipers prefer it over the laser analogue (even considering having to account for wind and gravity when shooting) because of the projectile firearms's ability to mount supressors on them.
Stats: 10+1ED damage, AP 0, Range: 140 meters, Salvo:0; Sniper (1)
Value: 5 (Uncommon)
Keywords: Projectile, Imperium, Scum


++ (Ranged) T'Au Empire armoury ++

1) Pulse rifle
Primary long arm of the Fire Caste's infantry strike teams, the pulse rifle uses a complex mechanism to propel lethal bursts of superheated plasma over long ranges. First developed in 38-th millenium during the T'Au's coflict with the Orks, the pulse rifle possess stopping power greater than that of standard infantryman's arm of most other races, living in the Galaxy in the dawn of 42-nd millenium. The rifle's great qualities are further examplified by the skill of Fire Caste's soldiers.
Stats: 12+1ED damage, AP 0, Range: 60 meters, Salvo:2; Rapid fire (1)
Value: 5 (Uncommon)
Keywords: Plasma, T'Au, Gue'vesa Militia**

2) Pulse carbine
A shortened variant of the pulse rifle more suited for close-range assaults, a pulse carbine is used when Fire Caste's infantry strike teams are expected to fight in CQB environments, such as boarding enemy voidships. However, while this weapons possess less effective range than its larger cousins, it's shots are by no means less powerful.
Stats: 12+1ED damage, AP 0, Range: 36 meters, Salvo:2; Assault
Value: 5 (Uncommon)
Keywords: Plasma, T'Au, Gue'vesa Militia**

3) Pulse pistol
The youngest cousin of all pulse weapons family, the pulse pistol is used as a backup of personal defense weapon by the Fire Caste's commanders, officers or specialists. Worth noting - while pistol surely lack in range, comparing to it's full-size cousin, it's shots have the same stopping power as the "normal" pulse rifle.
Stats: 12+1ED damage, AP 0, Range: 20 meters, Salvo:1; Pistol
Value: 5 (Uncommon)
Keywords: Plasma, T'Au, Gue'vesa Militia**

4) Rail rifle
Using electromagnetic forces to propell its armour-piercing projectiles to velocities, unattainable by "conventional" gunpowder-based firearms, the Rail rifle is used by the Fire Caste's pathfinder as a sniper weapon. This weapon came to be reasonably feared by the Imperial forces fighting in the battles of Damocles Gulf Crusade due to its shots being able to penetrate even the Space Marines' terminator armour.
Stats: 14+2ED damage, AP -4, Range: 120 meters, Salvo:0; Sniper (1)
Value: 7 (Rare)
Keywords: Projectile, T'Au

5) Ion rifle
Incorporating technology, donated by the Demiurg race, ion rifle is a man-portable version of ion weaponry. Like its' larger cousins, it fires narrow focused beams of high-energy charged particles, reacting explosively when hitting solid matter and thus doing significant damage to its target. While having great stopping power in normal mode of operation, the ion rifle could also be supercharged for additional damage, but by doing so it becomes prone to possibility of potentially catastrophic overload.
Stats: 15+1ED damage, AP -1, Range: 60 meters, Salvo:2; Rapid fire (1), Supercharge
Value: 7 (Rare)
Keywords: Plasma, T'Au


++ Additional notes ++

* Shield-breaker- this weapons ignores force shields and other invulnerable protective wards
** Gue'vesa Militia - T'Au Empire's human auxiliary troops can also take equipment and weapons with the "Imperium" and (or) "Astra Militarum" faction keywords, however, they cannot take T'Au equipment without the "Gue'vesa Militia" keyword.
Last edited by Soviet Conscript on Tue Sep 18, 2018 7:35 pm, edited 9 times in total.

HenriHakl
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Re: [Homerule] Expanded armoury

Postby HenriHakl » Tue Sep 18, 2018 10:52 am

Nice.

Please add the (mundane) projectile sniper rifle. Don't know why it is missing. I don't think the astartes sniper rifle should be available to guardsmen that take the specialist weapons operator talent.

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Soviet Conscript
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Re: [Homerule] Expanded armoury

Postby Soviet Conscript » Tue Sep 18, 2018 1:29 pm

HenriHakl wrote:I don't think the astartes sniper rifle should be available to guardsmen that take the specialist weapons operator talent.

Well, for the Astra Militarum sniper there is actually a long-las sniper rifle. Anyway, I added it.
Also - I added ion rifle and revamped the faction keywords to make more sense.

++ (Ranged) Bolt weapons ++

1) Inferno boltgun
An old pre-Heresy Imperial design bolter, with it's machine-spirit long since corrupted by the touch of Chaos and its very operation reinforced by the eldritch Chaos magic rituals. Each shell, fired by the Inferno boltgun is imbued with raw warp-fire, allowing these to burn through even rather thick armour without much effort.
Stats: 10+1ED damage, AP -2, Range: 40 meters, Salvo:2; Rapid fire (2), Brutal
Value: 6 (Rare)
Keywords: Bolt, Chaos, Heretic Astartes

2) Guardian spear
An ornate and uniquily hand-crafted weapon, iconic for the vaunted warriors of Adeptus Custodes - the guardians of the God-Emperor himself. Each weapon is an elegant hybrid of a power halbeard and bolt-caster, allowing the wielder to engage targets both at range and in melee combat. Guardian spear start as master-crafted and come equipped with a gene-grip bio-veritor, preventing unathorized use.
Stats (Ranged): 10+1ED damage, AP -1, Range: 48 meters, Salvo:2; Rapid fire (2), Brutal
Stats (Melee): 5+2ED Damage, AP -3, Range: 2 meters; Penetrating (1), Parry, Master-crafted
Value: 11 (Unique)
Keywords: Bolt, Power field, Adeptus Custodes

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Thornius
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Re: [Homerule] Expanded armoury

Postby Thornius » Tue Sep 18, 2018 1:57 pm

HenriHakl wrote:Nice.

Please add the (mundane) projectile sniper rifle. Don't know why it is missing. I don't think the astartes sniper rifle should be available to guardsmen that take the specialist weapons operator talent.


If I may intrude: If you look at the Long-Las and Astartes Sniper Rifle, you will see they are really close in stats. A more ordinary sniper rifle would probably just have the stats of the Long-Las minus Steadfast and be slightly more common (5 Uncommon?).

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Soviet Conscript
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Re: [Homerule] Expanded armoury

Postby Soviet Conscript » Tue Sep 18, 2018 2:20 pm

Thornius wrote:A more ordinary sniper rifle would probably just have the stats of the Long-Las minus Steadfast and be slightly more common (5 Uncommon?).

Almost reading my mind actually. Only I've added a Scum keyword to it also, so that PCs of such archetypes could have access to these.
However, a projectile sniper rifle would also have one another point in taking such weapon - it is capable of mounting a silencer, while long-las is not.
PS: Also, if you have questions, corrections or additions - you are welcome ))

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Thornius
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Re: [Homerule] Expanded armoury

Postby Thornius » Tue Sep 18, 2018 2:35 pm

Soviet Conscript wrote:
Thornius wrote:A more ordinary sniper rifle would probably just have the stats of the Long-Las minus Steadfast and be slightly more common (5 Uncommon?).

Almost reading my mind actually. Only I've added a Scum keyword to it also, so that PCs of such archetypes could have access to these.
However, a projectile sniper rifle would also have one another point in taking such weapon - it is capable of mounting a silencer, while long-las is not.
PS: Also, if you have questions, corrections or additions - you are welcome ))


Oh yes, keywords need to be adjusted and therefore which modifications and special ammo are eligible.

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Soviet Conscript
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Re: [Homerule] Expanded armoury

Postby Soviet Conscript » Tue Sep 18, 2018 2:44 pm

Thornius wrote:Oh yes, keywords need to be adjusted and therefore which modifications and special ammo are eligible.

Keywords for what particular weapon you are referring to and how, according to your vision, their should be adjusted?

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Thornius
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Re: [Homerule] Expanded armoury

Postby Thornius » Tue Sep 18, 2018 2:46 pm

Soviet Conscript wrote:
Thornius wrote:Oh yes, keywords need to be adjusted and therefore which modifications and special ammo are eligible.

Keywords for what particular weapon you are referring to and how, according to your vision, their should be adjusted?


I meant the regular sniper rifle we were talking about. Sorry, I think you thought I was replying to the PS at the end.

For the regular sniper rifle, I think simple switch Las for Projectile and maybe Astra Militarum for Scum.

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BanaB
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Re: [Homerule] Expanded armoury

Postby BanaB » Tue Sep 18, 2018 2:53 pm

Will definately use the different Lasgun patterns to "colour" my campaign a bit more.

Good job Conscript!

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Soviet Conscript
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Re: [Homerule] Expanded armoury

Postby Soviet Conscript » Tue Sep 18, 2018 3:06 pm

Thornius wrote:For the regular sniper rifle, I think simple switch Las for Projectile and maybe Astra Militarum for Scum.

Actually, this is already done ))
viewtopic.php?p=29687#p29687
Refer to number 5 in the (Ranged) Projectile weapons section of the text.
BanaB wrote:Will definately use the different Lasgun patterns to "colour" my campaign a bit more.

Is this sarcasm or an actual appreciation? Also must note, that the lasgun variations are taken from the official WH40K fluff (lore) - Lucius No.98 and Accatran Mk.IV lasguns are described in the Imperial Army books and for Vostroyan one - they are visually different from standard M-Galaxy short pattern lasrifles on official artwork and Astra Militarum Codex 8th edition also noted them having longer effective range.

PS: Right now thinking about how to stat out needler and volkite weapons. Suggestions are appreciated, yet again.


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