Aenno wrote:Thing is, sometimes you can need an enemy or even a player who is _really_ not SOLDIERS (and by rank I meant W&G characteristic - p. 82).
Take the Guardsman NPC profile, substract 1 from the dice pool of every skill (well, where appropriate) and drop resolve by 1.
If you want to represent PDF troopers with your players, take the Guardsman archetype and and houserule that their Ballistic Skill (and maybe Weapon Skill) must not exceed the prerequisite of 2. This represents that they passed the muster, yet did not receive the training of Imperial Cannon Fodder
a Guardsman. Of course PDFs have regimental doctrines comarable to those of regular guard regiments, so I do not see a problem with your PCs receiving something similar.
Everything else would be too heavy handed imho.
Also, with all the references to the tabletop codices, you have to keep in mind, that weapon and model stats are extremely simplified for the sake of a lean rules system that uses single d6 for everything. And in addtion, to say that a Guardsman is better trained as a Fire Warrior is imho a fallacy. Just because on the tabletop Guardsmen can receive orders whereas Tau can't, doesn't mean they are less well prepared for combat. Don't forget the discipline of the Tau is not represented by orders but by the Bonding Knife Ritual and the Mon'kah(?).
EDIT: Dang, Thornius beat me to some of it xD