Apart from the increased need for tracking resources, wouldn't this also make the player characters more powerful? The method incentivizes bringing multiple weapons along to maximize damage potential via "free" special attacks.Radwraith wrote:My personal opinion would be three reloads per weapon carried. (NOT interchangeable!).
Of course, this is something that can be balanced and accounted for by making the enemies tougher, but it's something worth keeping in the back of one's head if you want to go with that method.
Yeah, by now I think this ambiguity may actually be intentional. There's also a line about Reloads resetting at the start of every session, but that the GM may choose to forego this depending on narrative circumstances.gribble wrote:This bit is sort of ambiguous. While the text on pg 219 states a reload is enough ammo for a "combat scene" or "entire battle", it is never actually stated that you have to expend a reload after each combat.
If I were the GM, this is where I'd make the humble lasgun shine. Not with another couple shots per magazine, but by its ability to recharge at standardized power terminals and portable generators or batteries, which should be far more common than cal .75 boltgun rounds or any number of local conventional ballistic calibers.
gribble wrote:plus the Astartes combat shotgun for some reason
Well, it's a downside of "out of ammo" being one of many possible complications. It actually makes sense for preventing jams or malfunctions (in fact, more guns should have it), but when it comes to ignoring the trigger clicking dry, I guess you can only handwave it.
Makes me think that perhaps there should be a lesser, more widely available version of this Trait ("Rugged"?) that only ignores some complications but maintains others. Then make Steadfast exclusive to las weaponry.
Alternatively, add to the Steadfast Trait that only weapons with the Las Keyword ignore the out-of-ammo complication.