Gargoyle wrote:Adding another:
Distance in Dramatic Skill Resolution for Chases
Distance is no longer determined by the difference between steps on dramatic skill resolution. Distance between hunter and prey will be up to the GM as per normal vehicle combat, depending on the vehicle speed, environment, and skill checks made by characters attempting to increase or decrease range. The chase will end when one side reaches step D, regardless of distance.
Intent: I think it's difficult to describe chases when distance is determined by the difference between steps in dramatic skill resolution for chases, and it does not allow for a lot of narrative scenes I'd like to describe, such as two cars right next to each other toward the end of a chase.
They've reworded this section a bit indicating the penalty is not only about distance, so it it makes more sense in the narrative; as a result I'll probably not need this one.