Is there a reason to NOT use professions?

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Is there a reason to NOT use professions?

Postby CblSwearbear » Wed Aug 23, 2017 2:37 pm

My familiarity comes mostly from a little of 4th edition and a lot of Drakensang that used the ruleset, so my 5th edition knowledge is still limited at this point as I havent quite finished reading the whole book, but my question is:

How unbalancing would it be to just let players create thier characters without using the professions? Just buy everything individually and make them "custom" professions?
Is this going to be an issue, or are the professions really just there to help speed it along, as I know my way would take a little longer.

Our group in particular really likes the idea of really customizable characters and will happily spend hours creating characters to their liking. Anyone tried this?

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Re: Is there a reason to NOT use professions?

Postby Flash » Wed Aug 23, 2017 2:53 pm

The profession are thankfully only detailed examples and not mandatory as they where in TDE 4E.

I always build my characters either without or with heavily modified versions of the professions. Doesn't unbalance the game at all.
The flavour text in the profession is actually much more useful for building a character that fits into Aventuria then the rules part of the profession.

In some ways they are a relict from the very complex TDE 4E that is no longer really needed but they offer familiarity and they act a nice examples to build your character. It is not a bad combination as you often can feel a little lost in games with elaborate point buy costs especially if you are a beginner.

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HEX the Dark
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Re: Is there a reason to NOT use professions?

Postby HEX the Dark » Wed Aug 23, 2017 3:40 pm

The professions now (and btw back in 4th as well, but everyone tends to forget that) are just for convenience. E.g. if you want to play a hunter and don't want to do much calculating you can choose the preset.
Last edited by HEX the Dark on Thu Aug 24, 2017 3:31 am, edited 1 time in total.
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Re: Is there a reason to NOT use professions?

Postby Shinxirus » Thu Aug 24, 2017 2:49 am

The professions' stat blocks are not per se mandatory, I think it even says so in the core book. I usually just use the templates as a starting point and then change some things based on my individual character concept. However, there are two things to keep in mind when freebuilding professions:

First, some professions have prerequisites that must still be taken into account when designing the character. There are obvious things like mages requiring the spellcaster advantage and the appropiate tradition, but alsoincludes things like blessed ones having to take disadvantages to represent they're bound to their church and the principles of their deity, or knights requiring to be of noble birth.

Second, the professions are also there to provide some guidance of how to keep characters consistent with the setting. For most mundane professions that isn't much of an issue, but when it comes to priests and mages, you should keep their role and limitations in the aventurian society in mind. So you can easily build a blessed one of Rondra who specialises in swords, or warhammers, or both, but making him or her a master of poisons and stealthy archer would be very inconsistent with his moral code.

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Re: Is there a reason to NOT use professions?

Postby Bosper » Thu Aug 24, 2017 7:27 am

Since the early testing phase of TDE 5th we never used professions. I know what my character should look like, why should i compromise and take points that i do not want?
Even with my total newbies we started with profesion-free chargen. I explained the skills and everyone picks what fits his/her concept.
Ther is no balancing issue since there are no bonusses or handicaps build into the professions anymore. Its not "smart" to take a fighter over a soldier as it was in 4.1. Everyone pays exactly the same for the same result.
The profession stat blocks are nice as an example of a typical fighter/white mage/blessed one/merchant etc but nothing more.

The only thing that i insist on, Is when a guild mage takes the casting style of an academy as special ability , he is limited to the spells taught at said academy (Aventurian Magic supplement rules)

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