Edit to add:
ZorValachan wrote:I hate Beginner's guides. They always make me feel like I need a "pre-beginner's guide"
I made a GitHub account and I think I made a Character Sheet submission (I hope).
Took a look at the open pull requests on github, don't think I see yours.
Just some opinions, which others can take or leave as they see fit.
1. I moved the Powers Skills to the Powers Tab: 8 "non-essential" skills takes up a lot of real estate on the front page if you don't have them. People who want them on the front can add them to Other Skills and just keep the back and front tabs the same on their own.
Personally hate the very concept of making players keep things the same in different places themselves. Would be better, imo, to have an option for hiding (each of the) power skills entirely. Someone who doesn't use Faith ever doesn't need it showing on another tab, after all.
4. Reality is it's own skill category for easy finding
Feel like an entire category for one skill is superfluous. I'd just put it at the top of "Other" or something to that effect.
6. Added a "Mod" column to all skills/attributes. You can use this for Powers such as Enhance, and even things like aiming, all-out attack etc. this auto-calculates to the value and goes to the roll, without adding to the adds and forgetting what your adds were or attribute was after the effect ends.
I would've used a popup query asking for modifier when you roll, personally. Especially for things like aim. But I suppose there's no reason the two can't coexist. (I don't remember if the rolls on this sheet already have one of those or not.)
2. Added Fatigue box to armor
3. Moved Dodge Skill to Combat
5. Added a permanent Find Skill to Other Skills - often used
7. Moved the Attributes around to make it "official" Charisma, Dexterity, Mind, Spirit, Strength
9. Added the Power skills to the drop down button in weapons (so you can put your offensive spells there-reads values from the Powers tab)
10. Changed Equipment to Notes (most of my players did not want a separate box for all items and used that section for notes, reminders, equipment, etc.) I didn't change the repeating boxes for those who do want to use one for each equipment piece.
"Paraverse/House Rule friendly" additions:
11. Added a CV (Cybervalue) box next to Possibilities. Can be used by others to put any value you might want to keep track of.
12. Added all the attributes as choices to Reality (the Paraverse and others use Charisma, and the GM might call for a Reality-Mind for understanding something, etc.).
Not a big fan of house-rule stuff just being on the sheet. Too easy to look confusing for people who aren't as familiar with the game. "What's this CV box for? Did we miss something?" Now if it was an optional thing, something people who do use it can opt into, then that's different.
Using different attributes than usual for skill tests sometimes is a canon rule, tho, so I'd actually love to see an option to make that easier on every skill. Just not sure what it'd best look like, I wouldn't want anything that made normal use harder, or that you had to remember to turn back off every time.
I wish there were buttons to click for Stymied, Very Stymied, and wound penalties to affect everything, but you can either adjust the mod or the DN to take these into account.
It wouldn't be hard to incorporate wound penalties automatically as just a consequence of the current wounds. The trick, imo, would be in making it clear that's happening and also giving a simple and clear way to skip them when necessary (perks that ignore them, etc.)
As for Stymie, I'm not sure it wouldn't be best accomplished with just a modifier query, like I said for the mod column above. Feel like a checkbox is just going to lead to people forgetting to (un)check it.
mattritchie wrote:I would like the see the fonts smaller and - in the place of roll buttons - hyperlinks on the skill name that trigger the rolls. That is how most of the better sheets work - see 5th Ed. SRD sheet. You want to minimize the amount of work a user has to do to find the right skill/attack/etc. and make their rolls. I've TRIED to get this done, but the custom sheet I'm working with right now is just a mess. We need someone with better CSS skills than me.
I could probably pull that off. When I might be able to get around to it is another matter entirely, of course. >.>