
interesting or unique stories
- Morgoth Feuerklinge
- Posts: 256
- Joined: Thu Jan 12, 2017 3:57 am
- Location: Stuttgart, Germany
- Contact:
Re: interesting or unique stories
At least you asked for good stories. I thought you only needed ideas to create own adventures or campaigns. If so, then you can do it to fit your time and group. 

Please excuse my bad English, I'm a beginner.
TDE since: 1998
Current TDE rule set: 4.1
Played adventures: 55
TDE since: 1998
Current TDE rule set: 4.1
Played adventures: 55
Re: interesting or unique stories
Hullo, Morgoth,
True enough. I do have (good) taste.
That's actually the way it started, to be honest. In retrospect, the older adventures from earlier editions of the game may serve me as inspirations for some adventures that I write, since as we've discussed, it's unlikely that many of them (if at all any of them) will be published for the current edition let alone in English. I've already got an idea for a scenario called "The Merchant's Daughter" (Die Tochter des Händlers, I think, in German), and may be adapting a couple of old scenarios from ATLANTIS: THE SECOND AGE that I ran at conventions, but also have an old scenario called "HerbQuest".
We'll see.
Morgoth Feuerklinge wrote:At least you asked for good stories.
True enough. I do have (good) taste.

Morgoth Feuerklinge wrote:I thought you only needed ideas to create own adventures or campaigns. If so, then you can do it to fit your time and group.
That's actually the way it started, to be honest. In retrospect, the older adventures from earlier editions of the game may serve me as inspirations for some adventures that I write, since as we've discussed, it's unlikely that many of them (if at all any of them) will be published for the current edition let alone in English. I've already got an idea for a scenario called "The Merchant's Daughter" (Die Tochter des Händlers, I think, in German), and may be adapting a couple of old scenarios from ATLANTIS: THE SECOND AGE that I ran at conventions, but also have an old scenario called "HerbQuest".
We'll see.

=====
"They're High Lords, for God's sake! You can't just walk up to one and say, "How you doing? Feel like dying now?" you know!" - Abraham Horowitz, priest
JohnK
e-mail: johnk100@sympatico.ca
blog: http://jkahane.livejournal.com
"They're High Lords, for God's sake! You can't just walk up to one and say, "How you doing? Feel like dying now?" you know!" - Abraham Horowitz, priest
JohnK
e-mail: johnk100@sympatico.ca
blog: http://jkahane.livejournal.com
- Morgoth Feuerklinge
- Posts: 256
- Joined: Thu Jan 12, 2017 3:57 am
- Location: Stuttgart, Germany
- Contact:
Re: interesting or unique stories
Sounds interesting.
If you want further and detailed infos of a specific adventure I mentioned, then let me know.
If you want further and detailed infos of a specific adventure I mentioned, then let me know.
Please excuse my bad English, I'm a beginner.
TDE since: 1998
Current TDE rule set: 4.1
Played adventures: 55
TDE since: 1998
Current TDE rule set: 4.1
Played adventures: 55
Re: interesting or unique stories
Hullo, Morgoth,
Definitely will do.
At the moment, I'm still reading the Aventuria Almanac. Dense reading in places.
Morgoth Feuerklinge wrote:Sounds interesting.
If you want further and detailed infos of a specific adventure I mentioned, then let me know.
Definitely will do.
At the moment, I'm still reading the Aventuria Almanac. Dense reading in places.
=====
"They're High Lords, for God's sake! You can't just walk up to one and say, "How you doing? Feel like dying now?" you know!" - Abraham Horowitz, priest
JohnK
e-mail: johnk100@sympatico.ca
blog: http://jkahane.livejournal.com
"They're High Lords, for God's sake! You can't just walk up to one and say, "How you doing? Feel like dying now?" you know!" - Abraham Horowitz, priest
JohnK
e-mail: johnk100@sympatico.ca
blog: http://jkahane.livejournal.com
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