TorgHacker wrote:A Hero and Drama card. That's two additional Possibilities.
Which is easier to get in a larger group. Even if no one draws both cards, players can easily make trades so that one player gets both. So you may have a harder time seeing your players get that combination. But having a hand size of 6 with accelerated pools should get those cards cycled pretty easily. You could go one further and when the party draws back up to full in a new scene, let them discard up to 2 cards to replace rather than the canonical 1.
You may want to remove 2 or 3 Glory cards from the deck. Normally, this gets suggested because the group gets Glories too easily, but I think in your case, it may be harder, and someone having the bad luck of drawing 3 Glories could clog their hand.
But the Glory card provides a good litmus test. If you find that your players are discarding the Glory card because they figure they'll never get 60+, then you may need to tweak the card mechanics. If they're excited about a Glory because they feel they can pull it off, then you have a pretty good mix—possibly too good but more likely not.
The hard part is that when you do get more players, then reverting to RAW will feel very different for them.