Destiny cards for smaller player count

Zackzenobi
Posts: 642
Joined: Sun Feb 19, 2017 11:52 am

Destiny cards for smaller player count

Postby Zackzenobi » Sun Jan 13, 2019 2:10 pm

Is there a rule somewhere about changing the # of Destiny cards each player receives in a smaller group? How many should they get in a 2 player group or solo? I know its supposed to be balanced for 4 but it's not always easy getting that many together.

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Atama
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Joined: Tue Jun 27, 2017 12:30 am
Location: Auburn, WA

Re: Destiny cards for smaller player count

Postby Atama » Sun Jan 13, 2019 3:18 pm

No rule. There have been a couple threads discussing it, but unfortunately the forum search doesn’t work or I’d dig them up for you.

(If you try to search for “hand size” for example, it ignores the word “size”; it’s pretty much useless.)

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Gargoyle
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Re: Destiny cards for smaller player count

Postby Gargoyle » Sun Jan 13, 2019 3:23 pm

Very recent discussion of that here: viewtopic.php?f=30&t=3371 including my house rules for exactly what you're talking about.
"That old chestnut?"

Gargoyle

Taliesin
Posts: 68
Joined: Sun Jun 18, 2017 5:25 pm

Re: Destiny cards for smaller player count

Postby Taliesin » Sun Jan 13, 2019 3:23 pm

Zackzenobi wrote:Is there a rule somewhere about changing the # of Destiny cards each player receives in a smaller group?


You could try this: http://www.ulisses-us.com/forum/viewtopic.php?f=30&t=3371#p33126.

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Atama
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Location: Auburn, WA

Re: Destiny cards for smaller player count

Postby Atama » Sun Jan 13, 2019 3:43 pm

Nice, I don’t read the Game Stories board, didn’t realize that was there. :)

Zackzenobi
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Joined: Sun Feb 19, 2017 11:52 am

Re: Destiny cards for smaller player count

Postby Zackzenobi » Sun Jan 13, 2019 8:00 pm

So if it's just me and the Game Master, should I play 2 characters?

Savioronedge
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Re: Destiny cards for smaller player count

Postby Savioronedge » Sun Jan 13, 2019 9:22 pm

Zackzenobi wrote:So if it's just me and the Game Master, should I play 2 characters?


So.... I have been known to play Chess by myself, 4 character parties and DM without other people (AD&D and 3E), and 6 player games of Avalon Hill's Advanced Civilization without other players, so don't let anyone tell you it's impossible to play multiple characters if that is what you need.

That said, my ability to keep secret information separate while playing multiple "people" speaks more to my mental instability and is not really something to look up to. I would suggest for Single Player Games, 1) the player and GM openly discuss what the character is good at, is challenged on, and is impossible with before play starts. The GM can cover some of the more difficult checks with NPCs, can avoid some, and can find ways for the character to "fail forward" on others. Add in a 'ghost pool' of cards and possibilities, and you should be able to enjoy any session without needing to play multiple characters.

utsukushi
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Re: Destiny cards for smaller player count

Postby utsukushi » Mon Jan 14, 2019 1:16 am

Eternity is very much an "open information" game, though, so partitioning out secret information isn't really a big deal. You're encouraged to play optimally. I'd say go for it.

Though you may still want to do the ghost pool. The card play really doesn't seem to work very well with two characters, either, from what I've heard.


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