The spiritual power of the Living Land flows through everything, and even inanimate objects can be elevated. Some of these are sacred items, precious relics that mark their holder out as blessed by the divine. Others, however, are much more common, and less notable, and Storm Knights can expect to rely on them to overcome the perils of Takta Ker.
This supplement gives rules and examples for Inspiring Items, which can be used by anyone, Painted Spirits, equipment that certain Living Land characters can paint onto the skin of a character from any cosm, and Spirit Tattoos, which are only effective for characters from the Living Land.
David Chart is an Origins and ENnie-award winning RPG author. He was the Line Editor for Ars Magica for 14 years, and has also written for the Chronicles of Darkness, WFRP 2e, and D&D.
Available now on the Infiniverse Exchange.
2 posts • Page 1 of 1
Out of curiosity, why the focus on the Living Land (aside from 8 Million Gods, which I thought was pretty amazing)? Do you just love that cosm above all others, or do you see more room for expansion there, or something else?
Who is online
Users browsing this forum: No registered users and 0 guests