Nile Empire Preview #2 – Pulp Powers

This week we look at the signature ability that characters from the Nile Empire possess: pulp powers.

Inherent Powers, Gadgets and Mystical Artifacts, and Pulp Sorcery Rituals

Pulp powers come in a multitude of trappings, but all of them are supported by the World Laws of the Nile Empire, not the Axioms. Inherent powers are associated directly with the character himself, like Superman’s heat vision and flight.

Gadgets and Mystical Artifacts are abilities that are housed in a device, which is a Minor Limitation. The origin of the device determines if it’s a gadget or mystical. We also include some gadgets that do not require Perks, but we’ll take a look at those when we get to the Gear preview.

Pulp Sorcery rituals have no specific Limitation associated with them, but often do have them, like requiring a full round to ‘cast’ the ‘spell’.

Enhancements and Limitations

Each pulp power has at least one Enhancement that increases the strength or utility of the power. In order to acquire an Enhancement you either have to spend a Perk, choose one Major Limitation, or two Minor Limitations. In the Nile Empire sourcebook we provide additional Limitations as well as some applied examples of those Limitations:

Pulp Powers

The Pulp Powers chapter includes quite a few new Perks to be selected. Here’s the list:

  • Adrenaline
  • Beastmaster (animal companions include a panther, a bear, or a business of ferrets)
  • Beastwhisperer
  • Dark-Sight
  • Dazzle
  • Fear
  • Gadgeteer
  • Gizmos (a.k.a. the “MacGuyver Perk”)
  • Invisibility
  • Mind Reading
  • Obscure
  • Power Upgrade
  • Pulp Martial Arts
  • Ray (including Blast, Electro, Heat, Mind, Cold, and Sonic)
  • Regeneration
  • Rocket Ranger Battlesuit (similar to the Dragon Warrior and Ion Gusoku Perks)
  • Sleep
  • Super Sense
  • Super Soldier
  • Super Swimming
  • Unbreakable Shield
  • Uncanny Dodge
  • Wallwalking

Sample Pulp Power

Finally, here’s an example of one of the new pulp powers:

As always, if you want to talk more about this, head over to our forums!

8 thoughts on “Nile Empire Preview #2 – Pulp Powers”

  1. Doc Gordon says:

    I sort of like the direction you guys are going, here, but what about the other powers from the Nile sourcebook? Dispersal, Grow, Shrink, and the like? Were they just deemed to be too powerful for the setting?

    1. Deanna says:

      This is part of the ‘pulp heroes not super heroes’ lean we decided to go with. Basically being more pure to what the original intention was.

  2. Kaisius says:

    YES! Rocket Rangers FTW!!!

  3. PK Levine says:

    I’m completely in favor of that. IMO, once you introduce “true” (four-color) superpowers to a game, it becomes a game about superpowers because everyone wants them. Please keep the Nile stuff to the pulp / street / “men of mystery” level.

  4. Shawn Connor says:

    Wait… no Teleport? You even have a guy in the Living Land Delphi Missions with a somewhat bare-bones version of Teleport. Blah.

  5. Randall Rapp says:

    One thing I’ve been thinking would be cool are vehicular Powers. That is powers that have a limitation that makes them part of a vehicle. Think Sky Captain and the World of Tomorrow & Speed Racer. A vehicle perks category would also be cool (Trademark Vehicle anyone?).

    1. Mark Malcolm says:

      Wouldn’t this just be an extreme form of major limitation in that the powers only work when the character is “wearing the suit” or in this case, driving the car a la Speed Racer? Seem’s like a serious gimp on the power/perk given you’re never going to have the car in Imotep’s Bar for the ubiquitous brawl. However, it would make chases really cool.

  6. Mike P says:

    Speaking of Ranger’s for the Win. I have to tell about the characters myself and a friend made at an 93 Origin’s game in FT. Worth. I played a Rocket Ranger as totally clueless but well meaning hero. My friend played a Spy disgusted by my antics but found me usefull as a great distraction. I made her my 9th sidekick and I kept murmuring about “it was horrible what happened to those other sidekicks”. We went on to do this shtick in our home game and had a blast. It was all just me and my friend riffing on the odd combo of these two. Great memories.

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