Movement and Action in Myth: Dawn of Heroes

One of the unique traits of the Myth boardgame has always been the way it handles movement and stances. The idea that different kinds of movement provide different bonuses, penalties, and restrictions is built right into the mechanics and the cards themselves.

When we began addressing movement in Dawn of Heroes, we knew that the feel of this gameplay needed to remain, but we had a couple of additional goals:

  • Clarify and distinguish the effects of the stances even further, and
  • Build a system that provides for more non-movement actions.

Let’s talk about how we’re doing that.

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I Spy with My Imperial Eye

The upcoming Fading Suns Kickstarter (coming March 24th!) includes the big, full-color, brand-new edition core books, chock full of background and game rules. As a gift from the Pancreator, it also includes some additional sourcebooks that give us the skinny on the factions of the Known Worlds: the Imperial Dossiers.

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