Wrath & Glory Designer Diary – January 2018

Designer Diary – Characters and Character Creation

First of all, I want to say I’m very pleased about the overwhelmingly positive reactions from our fans to the character archetype artwork. It is a real tribute to the artist, Alberto Bontempi, who is doing great deeds illustrating the archetypes in Wrath & Glory. This time around, I’m going to talk a little bit about character generation in Wrath & Glory.

One key thing to know from the start: Wrath & Glory does not lock your character into a pre-determined path. Each archetype, such as Imperial Commissar, has its own distinct flavor and special ability to set it apart from the others. Once you’ve chosen your species (such as human, ork, eldar, and so forth), and selected your archetype, Wrath & Glory’s character generation is very free-form, letting you build the character you want.

Characters in Wrath & Glory are composed of several factors. We’ve already mentioned species and archetype, and in addition, characters have a series of attributes and skills to determine their particular focus in the game. Your character’s background informs where they came from or where they are going in the game’s narrative. The hero may have a few, rare Talents that give them some extra options and abilities. Plus, each archetype provides some of your character’s equipment—gear that you may also customize if you wish.

Character generation also provides your hero with Keywords. These represent your character’s alliances, allegiances, and contacts. Many times, these are appropriate for your chosen species and archetype, but there are definitely ways to gain additional keywords or to replace one of your existing keywords with another of your choosing. Keywords are important, because they help inform you and the Game Master as to what connections your character has to the Warhammer 40,000 universe. Having the right keyword can mean the difference if you are trying to acquire a rare item, seeking information amongst certain factions, or trying to curry favor with a species not your own.

-Ross Watson, Product Line Manager

26 thoughts on “Wrath & Glory Designer Diary – January 2018”

  1. This all looks really cool! I am excited to have a go at it!

    I am curious to know if those attributes have any relation to the 40K battle game – Movement, Weapon Skill, Ballistic Skill, Strength, Toughness, Wounds, Initiative, etc… How easily will I be able to port characters onto the tabletop if I want to get crazy and throw them into the middle of a battle and want to play that battle out on the tabletop using 40K?

  2. Ethan says:

    Did you guys aquire the license for Deathwatch as well?

    1. Eric Simon says:

      We have the license for all Warhammer 40,000 Roleplay, so we are now responsible for selling Deathwatch on DriveThruRPG. However, we are not intending to continue any previous lines with new products – we are only developing new titles in new product lines.

  3. Jason Treloar says:

    Do you have an estimate on when you are going to be releasing Wrath & Glory?

    I am thinking of running a dark heresy campaign and depending on how long W&G is away depends on whether we go ahead with it or if we delay until it comes out.

    1. Eric Simon says:

      We haven’t given our official release date, but we’re aiming for late summer, timed around a particular gaming event that happens during that part of the year…

  4. Stefanos says:

    Any public alpha/beta testing or quick start rules to give the drooling masses some food?

    1. Eric Simon says:

      We won’t have public testing, but there will be a quick start this year, which should be a couple months before release. More information later.

  5. Will anything be showing at UKGames Expo 2018.
    I am planning to run some RP games this year, be nice if there was a QS/Lite version of this ready around then

    1. Eric Simon says:

      The timing for that is very tricky. Without giving too much away, I will say that the initial release of the Quick Start is using a method that does not permit us to offer the information anywhere else until July. (Industry-savvy folks may be able to figure out what I’m talking about.) If we can find a way around this for demos at UKGames Expo, we will. We’ll keep everyone posted.

  6. that would be grand – happy to provide feedback – it’s worth noting that GW are sponsoring UKGamesExpo this year so would expect heavy turnout

  7. MitchellTF says:

    …Is there any chance of an up and coming game designer/freelancer writer/etc, being able to make an adventure for it? Because I have a couple of texts I have…one is a bit more, well, in Paranoia terms? It would be ZAP. (Think: “The kind of thing used in Regimental Standard) Another is more serious.

    1. Eric Simon says:

      From what I understand, the first wave and most of the second wave are already set, so it would have to be later in the line. In general, though, Ross has to maintain pretty close control over the direction of products in accordance with our licencing. Anyone interested in writing can certainly talk to us or send samples to [feedback at ulissesnorthamerica dot com] and we will take a look. But bear in mind that new writers are more likely to be given very specific guidelines before they are allowed to develop their own ideas.

  8. João Isidro says:

    What is the basic background to allow for the possibility of mixed races? It’s a big taboo in the Imperium to mix with anything not imperial.

  9. Jordan Senft says:

    Hey there!

    I have to ask, with multiple races and archetypes, are you not worried that you are diluting the experience of the main game too much?
    I.E: Due to the fundamental differences between orks and humans in this universe, you can’t really have a party with both these races in (unless there are some wacky circumstances, which are unbecoming of the 40k universe and it’s themes in this player’s opinion). And in turn due to their differences, they would have to have campaigns tailored individually + rules that really separate their styles of play in both an RP and combat sense…

    So with that stuff in mind, do you have the confidence that your core rulebook will have enough diversity + information to successfully RP this plethora of different play styles via the different races.

    The reason I ask, and I apologise for comparing but, the 40kRPG’s of old had separate rulebooks for separate themes / parts of the universe for a reason. Rogue Trader, Dark Heresy, Only War… 3 fundamentally different types of play, needed 3 rule books to give each segment of imperium life justice…

    So, I have to further ask, if you are confident your core rulebook solves this problem Fantasy Flight could not solve without multiple books for just one race of the game (Humans), how does your book actually solve this issue for several races?

    Interested to hear your reply 🙂

  10. Bill Edmunds says:

    Very much looking forward to this! Any chance of seeing a print on demand option for the FFG versions on Drivethru?

    1. Eric Simon says:

      No, I’m afraid not. We only have the screen versions of the PDFs from the licencing transfer. Releasing them as POD would require a lot of work to rebuild the print versions from what we have, and we can’t even be sure that the quality would be high enough to be satisfactory to us and to all our customers.

      Our production focus is on Wrath & Glory right now, so the digital versions are the only ways we can release the old books for the foreseeable future.

  11. Lord Smartypants says:

    This was quite an interesting interview concerning Wrath & Glory (starts at about 16:18min)


  12. Ziek says:

    If the character building is free form, I can finally have my Ork Sister of Battle.

  13. Halon says:

    Looking forward to finding out how you guys address balance, personally I hope you don’t try. I don’t need a Space Marine to be balanced with a Guardsman or a Guardian to equal an Ork Freebooter. Much better to keep the dice pool system scalable and leave it up to us to decide which sorts of characters might end up together. The character system sounds interesting so far, nice and flexible!

  14. Kristoffer Hård says:

    Will you have some kind of app/web support, like character sheets or GM Tools?

    1. Eric Simon says:

      We can’t say for sure what we’ll have available in terms of app support, since that would all have to be done by a third party. (We don’t have any in-house app development.) But these are things we’d certainly like to do if possible.

  15. Todd says:

    With the recent spotting of a Squat mercenary for Necromunda, any chance I will be able to play a Squat in the RPG? Also can’t wait to see you at Gencon! I hope there is some kind of limited special copy so I can run to the booth with my VIG 1hr early access!

  16. JD says:

    Will Wrath & Glory follow the direction of current WH40K lore?

    1. Eric Simon says:

      Yes. It is set in the Dark Imperium within the 8th Edition timeline.

      1. Stuart Acosta says:

        So…any chance to have Primaris Marines as a Race?
        And what about Heretics?

  17. Jeff says:

    I purchased my pdf of W&G and was wondering if there is any info on keywords for weapons and what they do for the weapon. I have not been able to find any explanation for them. If anyone knows of a page in the core book and could let me know or are the effects of keywords left up to the discretion of the GM?

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