This week we get a bit more in depth with the new mechanics, specifically those dealing with spells, miracles, and psionics. For the sake of this preview, we’ll collectively call them “powers.” They’re described in separate chapters in Torg Eternity, but they have similar characteristics.
As mentioned in our first preview, we wanted to reduce the number of sub-systems while keeping the Torg flavor. This is one of the places where that philosophy has its biggest impact.
It’s perfectly possible (and fun!) to simply build a war band and start a battle, but Conan: Rise of Monsters does have a story which creates context for these battles.
In today’s preview from Starless Sky, Eevie Demirtel offers a vivid description of the Starfall from the perspective of a scholar’s young assistant. Here’s part of her story, “The Sphere of Heaven”:
This week, we head to Europe where the British Isles and Scandinavia suffer under the sway of the magical realm of Aysle, and the Inquisition has returned to France and Spain, this time with nanosecond response time!
Just a note that we’re covering the World Laws very broadly. We go into more detail in the book, and a lot of the flavor comes out through the use of Cosm Cards, which we’ll be previewing soon.
Last week we offered a sample Quest for Conan. This week we present one for Thoth-Amon, as well some discussion on how Quests affect your game overall.
This week’s preview from Starless Sky is from one of several stories in the collection that examines why the Starfall came as a surprise to even some of the most learned scholars of Aventuria. Many of them failed to foresee the catastrophe, and there are usually very specific reasons for those failures.
We are excited to announce the launch of our new YouTube Channel!
This will be the official English-language YouTube presence for all our product lines. You’ll be able to find official videos as well as external reviews. Right now we have mostly Aventuria and The Dark Eye, but we’ll be adding content for Conan: Rise of Monsters and Torg soon! (more…)
This week, we’re previewing the world of Torg Eternity in general, followed by a closer look at Core Earth and the Living Land!
There are many different ways to play CROM. In the most basic version, Victory Points are awarded for destroying enemy units or driving them from the field. Each unit swept away earns 1 VP, and the warlord with the most VP at the end of six rounds wins. (more…)
The Dark Eye takes place in a living world. For 30 years, that world has grown and changed through events that have marked it in a variety of ways – some minor and some more dramatic.
One of the most dramatic developments of recent years is the Starfall, which is the direct cause of the harrowing repercussions in Arivor’s Doom. But the Starfall is even bigger than that. It’s effects are felt throughout the continent of Aventuria and even beyond. There are many more stories to tell.