• World of Myth Lorebook on Kickstarter

World of Myth on Kickstarter

The World of Myth lorebook is now on Kickstarter and we’re over 300% funded on day 1! The fans are smashing through stretch goals!

The World of Myth is based on the highly sought-after Myth Limited Edition book. It shares the same high-quality leather binding and gilded pages, as well as much of the exceptional art and lore from the original. However, it also includes dozens of pages of brand-new content!


Fading Suns Core Mechanics

In our last design diary we talked about the core assumptions of characters with the Class Struggle is Real.

It’s been a while since we talked about the core game system. We’ve streamlined it since that time, so let’s review it again. (more…)


World of Myth Kickstarter Announcement

One week until the World of Myth Kickstarter!

Launching at 10am EST, February 18th

Click the green button on the Kickstarter page to “Notify me on Launch”.

https://www.kickstarter.com/projects/ulissesspiele/myth-world-of-myth

 

To keep up with our news signup for our newsletter below!


The Class Struggle is Real

The Known Worlds of the Fading Suns are rife with class struggle. Not between the lower and ruling classes; unless you’re a heretical Third Republican, you know that the lower classes deserve their place. The struggle is between the three classes that vie for power and privilege: the houses of the nobility, the sects of the Universal Church of the Celestial Sun, and the guilds of the Merchant League.

A Fading Suns character is a member of one of these classes: noble, priest, merchant. (There’s also the yeomanry, the freemen, but they have little power in society; still, you can choose yeoman as your class.) Your class determines which factions you can join. A noble can be a member of House Li Halan, but not a practicing priest of the Eskatonic Order. A merchant can be a guildmember of the Scravers, but not a noble of the Hazat. (Okay, okay: there are exceptions; see below.)

Your class also gives you access to a number of different callings. A noble can be a Lord or a Duelist or a Sybarite, but not a Banker or a Bounty Hunter (those latter two are merchant-class callings). But you don’t have to be just one thing! You can change your calling over time, as many times as you wish. You can even change your class and faction, allowing you access to that classes’ callings.

For all the restrictions this system of social class privilege brings, there are always loopholes. Fading Suns characters can break the mold through a system of favors: debts owed to another faction in return for access to their privileged practices and secrets-of-the-trade. Are you a priest Mendicant who wants to learn how to pilot a starship? That’s normally a guild-restricted skill, but you can learn it — in return for owing your guild trainer’s faction a favor. “Someday, and that day may never come, I will call upon you to do a service for me.”

Or maybe you were born into House al-Malik but then sent to the abbey to become a priest (thus ensuring your entire house’s spiritual salvation). You can do this by mixing and matching the pre-figured lifepath upbringing and apprenticeship stages of character creation — or you can just use the custom character creation method and be a motley mix of many backgrounds.

Leveling with You

Previous editions of Fading Suns used a “point-buy” method of character progression. The new edition throws out the calculator think machine and provides a simpler but still-quite robust method: yes, it’s levels. But before you join an antinomist cult to curse our names, know that these levels don’t restrict your access to anything. There is no trait that says: “you must be 5th level or higher to use this”. Levels simply dole out new skill ranks, characteristic ranks, new perks (think amped-up Benefices), and more. As you gain a new level, you get to choose how you allocate those new trait ranks, and which perks you’ll choose (from your calling’s list, plus an “open” list anyone can pull from).

You can also change your calling from level to level. At 1st level you might be a priest Confessor, but at 3rd level you might become an Inquisitor, and at 4th you might switch to Occultist or Templar. Your choice. Your calling gives you access to certain perks. For instance, an Occultist can get the Wyrd Knowledge perk, while a Templar can get Marksmanship or Martial Arts. (While you can’t follow a different class’s calling, you might learn a perk from one of them, in return for — you guessed it — a favor.)

One last thing. Look for the Fading Suns: Pax Alexius Kickstarter, starting March 24th!

To get notified of its launch signup for our mailing list below:


Myth Update: Last Chance for Printed Materials

We are in the last week for you to contact us at myth@ulisses-spiele.de and get your name on the list for the printed materials fulfillment we’ll be starting soon. I know many of you have questions, but don’t worry! As long as you contact us at least once by February 9th, you’ll be on the list. You don’t have to have everything finalized by then.

We’ll have more details on how the fulfillment looks by the middle of next week.

We know some of you have had questions outside of the scope of this wave, particularly about the “Over the Top” add-on. It’s true that the main things we are printing right now are the new miniatures. However, as we move into the next phase of Myth, many of the old miniatures are being reprinted, which gives us an opportunity to fill the rest of those orders. That is likely to be on a different timeline than the other pieces, and so we are looking into as many options as possible. We will work with the backers to develop the best solutions we can with the resources at our disposal.

Dawn of Heroes

Depending on where you get your news, you may have spotted some teaser information about a playtest that we ran at our corporate meeting in Las Vegas last week. We played a short game of Myth: Dawn of Heroes, the new base set we’re developing.

We’re just getting into playtesting, so we can’t tell you too much about it right now, but keep an eye out for more details in the coming weeks and months. What we can say is that you should plan on coming to Gen Con if you want to try out the new version yourself before it heads to Kickstarter.

We’re very excited about the future of Myth, and much of that is because of you. Thank you all so much for your enthusiasm!

Eric Simon – Myth Line Developer, Ulisses International


Cyberpapacy Preview #10 – Nodder Slang

Cyberpapacy Preview #10 – Nodder Slang

Just a quick preview today. Every cyberpunk setting worth its salt comes with a bunch of slang, and here’s a sample of the slang encountered in the Cyberpapacy:


If you have any questions, head on over to our forums!

Art: Sam Denmark


Cyberpapacy Preview #9 – The GodNet (Part 2)

Cyberpapacy Preview #9 – The GodNet (Part 2)

Today we’re going to take another look at what makes the GodNet tick.

GodNet Basics

Although the GodNet is a virtual reality network, for those who are jacked in, it essentially feels similar to the Flesh, or the “real world”. It’s just that the environment is more artificial. There is still an underlying topography in place: sectors connected by datapaths, with constructs (the “buildings” of the GodNet) containing nodes. However, these all appear in the GodNet as structures or objects (i.e. a node could be a door, an archway, or even a wayside shrine).

Avatars

When jacked into the GodNet, a person’s soul is literally uploaded into the system, and so by default their appearance is based on who a person truly is. For most people this is essentially the same as how they appear in the Flesh, but for others (especially for transgender, non-binary, and genderfluid people) their appearance (and specifically their gender) is based on who they truly are.

Deckers with the NewSkin program can appear as a completely different (though not specific) person.

Those who log into the GodNet via sanctioned neural jacks or TempTrodes appear with clothing but no other equipment. “Nodders” (those who access the GodNet through hacked devices) appear with the equipment they associate themselves with.  For game purposes this is generally what they have at the beginning of a mission (i.e. what is permanently on their character sheet). The GM makes the final ruling on what applies.  Deckers however, can provide “more equipment” with particular programs.

The “Hacker Problem”

A common issue with virtual realities in roleplaying games is that it often ends up becoming a side mission with specialized rules for one player that can move focus to them for an inordinate amount of time, leaving the rest of the players with a lot of dead-time. Additionally, the hacker’s character can be amazing while jacked in, but outside the VR environment, they’re not very useful.

 In Torg Eternity, this issue is magnified by the fact that the GodNet is a special feature of just one cosm, so it’s important that the decker be able to do their cool things in the GodNet but still be able to be useful in other realms.

There are a couple of ways we attempt to address this in Torg Eternity:

  • Don’t Sweat the Small Stuff: Often “jacking into the GodNet” is handled just through a skill test (usually computers). If you’re needing your decker to hack a door, it’s not necessary to have a full GodNet mission to do so. Going into the GodNet in-game is reserved for those times it’s important to dive into the details.
  • It’s Dangerous to Go Alone! Take…Friends.: While the GodNet is new compared to the cybernetic advancements of the Cyberpapacy, it’s old enough that the age of the solo decker is over. The security and surveillance of the really important locations and information is just too good. It’s not a question of whether a decker will be detected, but when. So even though the decker might be the best at what she does, she still needs help keeping the forces of the Church off her while she breaks into a Reliquary or other secure node.

Cyberdecks and Programs

The Cyberpapacy Sourcebook includes several cyberdecks and programs for them to run. The basic cyberdeck is the First Seal, which replaces the one listed in the Core Book. Anyone with a neural jack can use the First Seal, but it is not customizable, and does not have as many programs as other cyberdecks.

Deckers customize their own rigs (by selecting the Custom Cyberdeck Perk), and each cyberdeck is attuned to a particular decker. Other Hacker Perks include upgrading programs or increasing storage space. Here’s an example cyberdeck and program:

 


If you have any questions, head on over to our forums!

Art: Bien Flores and Unique Spoarie


Cyberpapacy Crowdfunding Has Launched!

Cyberpapacy Crowdfunding Has Launched!

The GodNet seems to have gotten overclocked, and so we’re live!

https://www.gameontabletop.com/cf283/torg-cyberpapacy.html

 


Cyberpapacy Crowdfunding Pledge Levels

Cyberpapacy Crowdfunding Pledge Levels

The Cyberpapacy crowdfunding launches Monday, November 11, at 11 am Eastern Standard Time.

Update: There WILL be a GenCon game tier!  6 slots as usual, priced at $999.  The Cardinal level will be reduced to 10 slots.

Changes from Previous Campaigns

Currency

The currency is back to US dollars.

No GM Level: You’ll notice that there is no GM level this time around. For those, just pick the Player level and add the print products you want as add-ons, or pledge the amount you plan to spend in the manager later on.

No Catchup Level: We will have previous Cargo Boxes available as add-ons so there will be no specific level for this.

Shipping in the Pledge Manager: In earlier crowdfunding campaigns we had shipping as part of the pledge, but this time we will be collecting it in the Pledge Manager at the end.  The amounts are about the same, it’s just the process we’ll be doing is a bit different, and we wanted to give everyone a heads up about that.

Pledge Levels

So what pledge levels can you expect?  The base tiers are as follows:

  • Priest (Digital) ($40): Similar to previous crowdfunding campaigns this pledge level will get you all of the following in digital format:
    • Cyberpapacy Sourcebook (PDF only)
    • Cyberpapacy GM Screen and Archetypes (PDF only)
    • Unhallowed Data adventure (PDF only)
    • All Unlocked Digital Stretch Goals (PDF or other digital formats)
  • Inquisitor ($50): At this level you will get print and PDF copies of the Cyberpapacy Sourcebook, plus the rest of the items of the Digital level. It is also eligible for Add-ons.
  • Inquisitor Deluxe ($75): At this level you will get print copy of the Cyberpapacy Deluxe Sourcebook, plus the rest of the items of the Digital level. It is also eligible for Add-ons.
  • Inquisitor Limited ($125): At this level you will get print copy of the Cyberpapacy Limited Edition Sourcebook, plus the rest of the items of the Digital level. It is also eligible for Add-ons.
  • Bishop (Cyberreliquary) ($200): The Cyberpapacy version of the “Cargo Box” will be filled of all sorts of goodies including print copies of the first three products listed under the Digital level, all unlocked digital stretch goals, the Cyberreliquary box, and the usual goodies including Threat Cards, Threat Blips, Cyberpapacy Possibilities, and the Unhallowed Ground soundtrack. Additionally, all unlocked Cyberreliquary stretch goals will be included.
  • Bishop Deluxe (Cyberreliquary) ($225): The Cyberpapacy version of the “Cargo Box” will be fulled of all sorts of goodies including print copies of the first three products listed under the Digital level (with the sourcebook upgraded to the Deluxe Edition), all unlocked digital stretch goals, the Cyberreliquary box, and the usual goodies including Threat Cards, Threat Blips, Cyberpapacy Possibilities, and the Unhallowed Ground soundtrack. Additionally, all unlocked Cyberreliquary stretch goals will be included.
  • Bishop Limited (Cyberreliquary) ($285): The Cyberpapacy version of the “Cargo Box” will be fulled of all sorts of goodies including print copies of the first three products listed under the Digital level (with the sourcebook upgraded to the Limited Edition), all unlocked digital stretch goals, the Cyberreliquary box, and the usual goodies including Threat Cards, Threat Blips, Cyberpapacy Possibilities, and the Unhallowed Ground soundtrack. Additionally, all unlocked Cyberreliquary stretch goals will be included.

Limited Pledge Levels

These tiers often go VERY FAST! So if you want one of these, make sure you’re there at the launch time of xxx.

  • Cardinal (Limit 10 at $500): This tier gets you the Cybereliquary plus we’ll work with you to create an official Core Earth or Cyberpapacy Archetype! This includes custom Perks, spells, miracles, or cyberware, art for your character, and your character becomes the “iconic” version of that archetype. Archetypes from this level become a digital extra for all backers.
  • Pope (Limit 6 at $999): All the same rewards as the Cardinal level, including working with us to create your own Archetype. This level also includes an invitation to an exclusive gaming experience at GenCon 2020. Line Developer Greg Gorden runs an adventure for you or your designated proxy, and your decisions directly affect the future of the Possibility Wars. Note that travel, accommodations, and tickets to GenCon are not included.

If you have any questions, head on over to our forums!

Art: Maurizio Giorgio


Cyberpapacy Crowdfunding Launches November 11

Cyberpapacy Crowdfunding Launches November 11

We are happy to announce that the Cyberpapacy crowdfunding campaign will launch on Monday, November 11 on Game On Tabletop!

Why Game On?

The reason we are using Game On Tabletop for crowdfunding the next wave of Torg Eternity supplements is that we need to use a different platform than Kickstarter for fulfillment and due to past issues with porting data from Kickstarter to Game On we figured that we’d save time and solve that issue by going straight to that platform instead.

More Details to Come Soon

We’ll be giving you some more details on exactly what time we will launch and what special tiers we’ll have (but you can pretty much count on them being similar to past campaigns).


If you have any questions, head on over to our forums!

 


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