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Cyberpapacy Preview #9 – The GodNet (Part 2)

Cyberpapacy Preview #9 – The GodNet (Part 2)

Today we’re going to take another look at what makes the GodNet tick.

GodNet Basics

Although the GodNet is a virtual reality network, for those who are jacked in, it essentially feels similar to the Flesh, or the “real world”. It’s just that the environment is more artificial. There is still an underlying topography in place: sectors connected by datapaths, with constructs (the “buildings” of the GodNet) containing nodes. However, these all appear in the GodNet as structures or objects (i.e. a node could be a door, an archway, or even a wayside shrine).

Avatars

When jacked into the GodNet, a person’s soul is literally uploaded into the system, and so by default their appearance is based on who a person truly is. For most people this is essentially the same as how they appear in the Flesh, but for others (especially for transgender, non-binary, and genderfluid people) their appearance (and specifically their gender) is based on who they truly are.

Deckers with the NewSkin program can appear as a completely different (though not specific) person.

Those who log into the GodNet via sanctioned neural jacks or TempTrodes appear with clothing but no other equipment. “Nodders” (those who access the GodNet through hacked devices) appear with the equipment they associate themselves with.  For game purposes this is generally what they have at the beginning of a mission (i.e. what is permanently on their character sheet). The GM makes the final ruling on what applies.  Deckers however, can provide “more equipment” with particular programs.

The “Hacker Problem”

A common issue with virtual realities in roleplaying games is that it often ends up becoming a side mission with specialized rules for one player that can move focus to them for an inordinate amount of time, leaving the rest of the players with a lot of dead-time. Additionally, the hacker’s character can be amazing while jacked in, but outside the VR environment, they’re not very useful.

 In Torg Eternity, this issue is magnified by the fact that the GodNet is a special feature of just one cosm, so it’s important that the decker be able to do their cool things in the GodNet but still be able to be useful in other realms.

There are a couple of ways we attempt to address this in Torg Eternity:

  • Don’t Sweat the Small Stuff: Often “jacking into the GodNet” is handled just through a skill test (usually computers). If you’re needing your decker to hack a door, it’s not necessary to have a full GodNet mission to do so. Going into the GodNet in-game is reserved for those times it’s important to dive into the details.
  • It’s Dangerous to Go Alone! Take…Friends.: While the GodNet is new compared to the cybernetic advancements of the Cyberpapacy, it’s old enough that the age of the solo decker is over. The security and surveillance of the really important locations and information is just too good. It’s not a question of whether a decker will be detected, but when. So even though the decker might be the best at what she does, she still needs help keeping the forces of the Church off her while she breaks into a Reliquary or other secure node.

Cyberdecks and Programs

The Cyberpapacy Sourcebook includes several cyberdecks and programs for them to run. The basic cyberdeck is the First Seal, which replaces the one listed in the Core Book. Anyone with a neural jack can use the First Seal, but it is not customizable, and does not have as many programs as other cyberdecks.

Deckers customize their own rigs (by selecting the Custom Cyberdeck Perk), and each cyberdeck is attuned to a particular decker. Other Hacker Perks include upgrading programs or increasing storage space. Here’s an example cyberdeck and program:

 


If you have any questions, head on over to our forums!

Art: Bien Flores and Unique Spoarie


Cyberpapacy Crowdfunding Has Launched!

Cyberpapacy Crowdfunding Has Launched!

The GodNet seems to have gotten overclocked, and so we’re live!

https://www.gameontabletop.com/cf283/torg-cyberpapacy.html

 


Cyberpapacy Crowdfunding Pledge Levels

Cyberpapacy Crowdfunding Pledge Levels

The Cyberpapacy crowdfunding launches Monday, November 11, at 11 am Eastern Standard Time.

Update: There WILL be a GenCon game tier!  6 slots as usual, priced at $999.  The Cardinal level will be reduced to 10 slots.

Changes from Previous Campaigns

Currency

The currency is back to US dollars.

No GM Level: You’ll notice that there is no GM level this time around. For those, just pick the Player level and add the print products you want as add-ons, or pledge the amount you plan to spend in the manager later on.

No Catchup Level: We will have previous Cargo Boxes available as add-ons so there will be no specific level for this.

Shipping in the Pledge Manager: In earlier crowdfunding campaigns we had shipping as part of the pledge, but this time we will be collecting it in the Pledge Manager at the end.  The amounts are about the same, it’s just the process we’ll be doing is a bit different, and we wanted to give everyone a heads up about that.

Pledge Levels

So what pledge levels can you expect?  The base tiers are as follows:

  • Priest (Digital) ($40): Similar to previous crowdfunding campaigns this pledge level will get you all of the following in digital format:
    • Cyberpapacy Sourcebook (PDF only)
    • Cyberpapacy GM Screen and Archetypes (PDF only)
    • Unhallowed Data adventure (PDF only)
    • All Unlocked Digital Stretch Goals (PDF or other digital formats)
  • Inquisitor ($50): At this level you will get print and PDF copies of the Cyberpapacy Sourcebook, plus the rest of the items of the Digital level. It is also eligible for Add-ons.
  • Inquisitor Deluxe ($75): At this level you will get print copy of the Cyberpapacy Deluxe Sourcebook, plus the rest of the items of the Digital level. It is also eligible for Add-ons.
  • Inquisitor Limited ($125): At this level you will get print copy of the Cyberpapacy Limited Edition Sourcebook, plus the rest of the items of the Digital level. It is also eligible for Add-ons.
  • Bishop (Cyberreliquary) ($200): The Cyberpapacy version of the “Cargo Box” will be filled of all sorts of goodies including print copies of the first three products listed under the Digital level, all unlocked digital stretch goals, the Cyberreliquary box, and the usual goodies including Threat Cards, Threat Blips, Cyberpapacy Possibilities, and the Unhallowed Ground soundtrack. Additionally, all unlocked Cyberreliquary stretch goals will be included.
  • Bishop Deluxe (Cyberreliquary) ($225): The Cyberpapacy version of the “Cargo Box” will be fulled of all sorts of goodies including print copies of the first three products listed under the Digital level (with the sourcebook upgraded to the Deluxe Edition), all unlocked digital stretch goals, the Cyberreliquary box, and the usual goodies including Threat Cards, Threat Blips, Cyberpapacy Possibilities, and the Unhallowed Ground soundtrack. Additionally, all unlocked Cyberreliquary stretch goals will be included.
  • Bishop Limited (Cyberreliquary) ($285): The Cyberpapacy version of the “Cargo Box” will be fulled of all sorts of goodies including print copies of the first three products listed under the Digital level (with the sourcebook upgraded to the Limited Edition), all unlocked digital stretch goals, the Cyberreliquary box, and the usual goodies including Threat Cards, Threat Blips, Cyberpapacy Possibilities, and the Unhallowed Ground soundtrack. Additionally, all unlocked Cyberreliquary stretch goals will be included.

Limited Pledge Levels

These tiers often go VERY FAST! So if you want one of these, make sure you’re there at the launch time of xxx.

  • Cardinal (Limit 10 at $500): This tier gets you the Cybereliquary plus we’ll work with you to create an official Core Earth or Cyberpapacy Archetype! This includes custom Perks, spells, miracles, or cyberware, art for your character, and your character becomes the “iconic” version of that archetype. Archetypes from this level become a digital extra for all backers.
  • Pope (Limit 6 at $999): All the same rewards as the Cardinal level, including working with us to create your own Archetype. This level also includes an invitation to an exclusive gaming experience at GenCon 2020. Line Developer Greg Gorden runs an adventure for you or your designated proxy, and your decisions directly affect the future of the Possibility Wars. Note that travel, accommodations, and tickets to GenCon are not included.

If you have any questions, head on over to our forums!

Art: Maurizio Giorgio


Cyberpapacy Crowdfunding Launches November 11

Cyberpapacy Crowdfunding Launches November 11

We are happy to announce that the Cyberpapacy crowdfunding campaign will launch on Monday, November 11 on Game On Tabletop!

Why Game On?

The reason we are using Game On Tabletop for crowdfunding the next wave of Torg Eternity supplements is that we need to use a different platform than Kickstarter for fulfillment and due to past issues with porting data from Kickstarter to Game On we figured that we’d save time and solve that issue by going straight to that platform instead.

More Details to Come Soon

We’ll be giving you some more details on exactly what time we will launch and what special tiers we’ll have (but you can pretty much count on them being similar to past campaigns).


If you have any questions, head on over to our forums!

 


Cyberpapacy Preview #8 – Threats

Cyberpapacy Preview #8 – Threats

Happy Halloween! Today we’re going to take a look at some spoooooooooooky threats, highlighted by the Cyberpapcy gospog!

Cyberpapacy Gospog

Initially, Cyberpope Malraux refused the Gaunt Man’s gift of gospog seeds, believing them to be gifts from the Devil. At Ebenuscrux’s suggestion however, he relented, rationalizing that he could use these unholy creatures to solidify his hold on the populace, and demonstrate the truth of his teachings—through fear. Additionally, gospog are excellent fodder for dealing with the Resistance who use the tunnels of the Underground, or the catacombs of Paris to hide and escape the Church’s clutches.

Malraux doesn’t use gospog as troops or laborers. The masses supply plenty of both. Instead he directed the Cabal to use them as part of their false flag operations. Gospog are created, and then used against the innocent population to stoke fear into them and then Church Police save them. The result is a thankful and grateful citizenry.

Higher planting gospog in the Cyberpapacy have forms based on the Four Horsemen of the Apocalypse: Pestilence (2nd), War (3rd), Famine (4th), and Death (5th).

Creatures

Several creatures are detailed as well, including Hellhounds, Cygoyles, and Booster Dogs:

Humans

Finally, several agents of the Church have entries, including Inquisitors, Babel Monitors, and jackpriests:


If you have any questions, head on over to our forums!

Art: Bien Flores and Unique Spoarie


Cyberpapacy Preview #7 – The GodNet (Part 1)

Cyberpapacy Preview #7 – The GodNet (Part 1)

This week we’ll take our first look at the GodNet, the virtual reality network that covers the entire Cyberpapacy.

Here’s a sample page near the beginning of the book that summarizes what the GodNet is:

Regions of the GodNet

There are three different regions of the GodNet. The Promised Land, which is the vast landscape of sectors that overlay the Cyberpapacy, but also includes “the Flesh” as GodNet entities and people jacked in to the network can manifest outside the GodNet via holograms, hardlight or otherwise. The other two regions are summarized below: the Mountain and the Land of Nod.


If you have any questions, head on over to our forums!

Art: Sam Denmark


Cyberpapacy Preview #6 – Welcome to the Cyberpapacy

Cyberpapacy Preview #6 – Welcome to the Cyberpapacy

We’re going to switch things up a bit for this week and show you the introduction vignette for the Cyberpapacy Sourcebook:


If you have any questions, head on over to our forums!

Art: Bien Flores and Unique Soparie


Cyberpapacy Preview #5 – Miracles

Cyberpapacy Preview #5 – Miracles

Today we’re going to take a look at new options for Storm Knights who choose to fight the Cyberpapacy from within the Church itself.

Cyberpriests

In addition to the history and tenets of the CyberChurch, those who follow the religion of the CyberChurch but believe that it has been corrupted right to the top have additional miracles they can invoke. Here’s the updated list of miracles for the CyberChurch:

and one of those miracles:

Champions of God

Some members of the Church take a more martial stance to their faith. These warriors, and members of the Knights Templar can become a Champion of God, courtesy of a new Perk:


If you have any questions, head on over to our forums!

Art: Bien Flores and Unique Soparie


Cyberpapacy Preview #4 – Malraux and Ebenuscrux

Cyberpapacy Preview #4 – Malraux and Ebenuscrux

Today we’re going to take a look at the High Lord of the Cyberpapacy and his Darkness Device.

The Cyberpope

Jean Malraux was born a bastard, one who reported his own mother to the Inquisition as a heretic.  He joined the Inquistion himself, but after his master, who had become a father figure to him, was killed by a demon accidentally summoned by a witch, he made it his life’s mission to eradicate witches from Magna Verita.

Realizing that remaining an Inquisitor prevented him from bringing his vision to the Church, he joined the clergy, but despite his success his parentage blocked him from becoming a Cardinal. He travelled to Mount Sinai and prayed for a sign that his mission was right.  6 days later those prayers were answered.

Ebenuscrux came down from Heaven and claimed to be an archangel sent by God to teach Malraux a new skill: politics. Within a couple of years Malraux was elected Pope to the shock of the Cardinals who had prevented his rising even to their ranks.  Malraux quickly dispatched his enemies and took solid control over the Church.

Soon after he introduced the Malraux Bible, subplanting the Julian Bible which had been the Church’s holy book for centuries. After leading his people on the first Great Crusade, bringing the Word to a whole new world, he became the first Cyberpope,  and instituted the One True Way, which in a single day defeated the forces of the Pagans.

Malraux is nearly the opposite of Doctor Mobius. He leads on the Holy Vids, but he does not get his hands dirty. He is moody and violent, charming yet manipulative. He truly believes that he is doing the right thing for his people, even if he has to control them with an iron fist to get them to realize it.

The truth, however, is that Malraux isn’t in control.

Ebenuscrux

Ebenuscrux is a heretic. Unlike the other Darkness Devices, Ebenuscrux creates. Even though the Cyberpope claims (and actually believes) that he created the GodNet, the truth is that the Darkness Device did it.  Furthermore, since Malraux became Cyberpope there hasn’t been a single divinely inspired technological innovation granted to anyone in the Cyberpapacy. Instead, the Darkness Device has been the one providing new ideas to Malarux.

Furthermore, Ebenuscrux doesn’t just have the goal of being the Darkness Device that aids its High Lord to become Torg. It wants to become Torg itself. How exactly it plans to do this it is uncertain, but it realizes that if it wants to attain that power for itself, it needs a High Lord that it can manipulate, and Jean Malraux is very certainly that High Lord.  Much of the High Lord’s influence and political power was largely the result of Ebenuscrux’s prodding and knowledge, and the Darkness Device knows where the skeletons are hidden in Malraux’s closet. Furthermore, Malraux doesn’t realize that he’s being manipulated and he honestly believes in his soul that Ebenuscrux was sent from God to serve him and aid him in bringing his Word to other cosms.

Stelae

Malraux has been increasing the defenses of his stelae in response to the Delphi Council’s attempts to free zones in other realms.  Here’s an example:


If you have any questions, head on over to our forums!


Cyberpapacy Preview #3 – Magic

Cyberpapacy Preview #3 – Magic

Today we’re going to take a look at new options for Storm Knight spellcasters and the history of the centuries long war between the Church and witches.

The Pagan Wars

The Church’s battle against the Pagans began centuries ago after the Church was victorious in the Crusades. However, while the Pagans were essentially wiped out in northern Europe, they held out on the British Isles due to their mastery of magic.

The two sides were at a stalemate, ebbing and flowing with the advancement of technology (for the Church) and spellcraft (for the Pagans). Spiritually they were equals until the Day of Silence and Malraux becoming the High Lord of the cosm.

The Pagans had to evolve, or die. Those who were skilled at witchcraft developed three traditions, the lone wolf cyberwitches who use the Church’s technology against them as well as ally with technological spirits, the white witches who strengthened their alliance with the spirits of nature and the land, and the Children of the Fallen (aka the Foresworn, or warlocks) who believe the ends justify the means and cavort with demons, even intentionally summoning them.

Cyberwitches

Cyberwitches gain access to a new Perk: Lone Wolf, which enhances their skill tests in Dramatic Skill Resolutions if they attempt a Step alone, but at the cost of reducing the effectiveness of any allies should they choose to assist her.

Here’s a look at one of their new spells:

White Witches

White magic focuses on defense, enhancement and protection, rarely for direct attack, at least against living beings (they make exceptions for technological constructs). This arcane tradition’s sole offensive spell relies on a living being to attack first, and then have their harm reflected back upon them. White witches ally with spirits which have a number of origins: the elements, nature, the human psyche, and more.

White witches also do well when coordinating with others to cast spells, even those who aren’t skilled in a magic skill at all–the entire Storm Knight group can be their coven.

Here’s a look at their spell list:

The Children of the Fallen

The Foresworn are Threats in the Cyberpapacy…the Delphi Council has a policy not to cavort with demon summoners. Here’s a look at the Foresworn, one of the Threats included in the sourcebook.


If you have any questions, head on over to our forums!

Art: Bien Flores and Unique Soparie


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