The Compendium Kickstarter launched last Friday and is already doing very well! We’re over 400% and unlocking stretch goals quickly! Thank you to everyone who has supported us so far!
In today’s preview, we’re going to dig into an exciting optional combat rule set available in the Aventuria Compendium – Hit Zones!
As we discussed in detail in yesterday’s preview, tomorrow we are launching the Aventuria Compendium Kickstarter. But despite the name, there is another star in this Kickstarter campaign, and that is the Aventuria Armory. The Aventuria Armory is a substantial book in its own right, and well-deserving of its own series of articles. And so today we begin with our first Armory preview.
This week we’re taking a look at the foes and threats Storm Knights face when exploring the Living Land.
First, the important information:
The Aventuria Compendium Kickstarter will launch Friday, November 17th, at 9:00am Eastern (14:00 UTC, 3:00pm Germany).
This is a shorter campaign, ending on Friday, December 8th.
Now, for those who like to plan ahead, we have some information for you.
Do you want to make your way across Aventuria plying your trade as a skilled craftsperson instead of a sword-swinging adventurer? The Aventuria Compendium has you covered!
As players of The Dark Eye know all too well, the world of Aventuria can be very dangerous, even for a skilled combatant. Often, the more prudent path involves negotiation, manipulation, or outright lies. The Aventuria Compendium has a plethora of new rules for characters who prefer this kind of approach to difficult situations.
Return to the 51st Century!
When the stars at night were…, well, not big or bright. Fading, in fact.
Fading Suns is a far-future space opera setting that first appeared in the mid-’90s in the form of a tabletop roleplaying-game line and the computer strategy game Emperor of the Fading Suns.
It depicts a future where humanity’s rise and fall across the stars led to a neo-feudal society of nobles, priests, merchant guilds, and finally, an emperor ruling over all. It is a cosmos where weird, barely understood high-tech clashes with the superstitions and miraculous powers of religion. Our protagonists — the player characters — are pilgrims in this far-future passion play, this spiritual sojourn amid the stars. In the shadow of the incomprehensible and monumental technology left behind by an elder race, every action — every thought, every sin — can have stellar significance.
Ulisses is bringing back this critically-heralded sci-fi game for new and old gamers. Now we can finally pick up the story again and see just where the sinful stars will lead us.
One of the products available during the Kickstarter is the Living Land GM Screen and Archetypes Pack, which contains new Living Land archetypes as well as Core Earth archetypes that you might find in this part of the world. (more…)
Archetypes appear in a variety of places throughout the various Dark Eye sourcebooks. They can be useful for pick-up games, character construction guides, and NPCs. And of course, the Aventuria Compendium contains a number of them that highlight the new rules.
This week we take a look at the new Perks that Storm Knights from the savage reality can select, from the Faith, Edeinos, Savagery, Prowess, and Social categories. Many of these new Perks can only be selected by Storm Knights of Beta Clearance (50+ XPs) or higher.