There are many ways to explore and feel immersed in a game world. The Aventuria Almanac caters to a wide variety of tastes when it comes to immersion and detail. Do you want to play a witch or a blessed one who has extensive knowledge of herbology? The Almanac has you covered!
This week we look at a few more Fate Cards. Be sure to read Part 1 if you want to see how Fate Cards are used in the game.
This week’s cards are all about making a bad situation worse – for your enemy. We’ll look at the Legion of Set’s card first:
Gods of Yag (Legion of Set)
This card temporarily drops a unit’s Destiny limit by two, which doesn’t seem that bad, but it can actually turn the tide of battle. Warrior and Monster units can only spend 2 Destiny on any roll, so this card effectively cuts them off. Leaders like Conan and Thoth-Amon may normally use up to four, so they’d be knocked down to a regular unit’s spending.
It’s only for one roll, and the foe still has those Destiny tokens to spend later…but when the moment is crucial and you really, really want to bolster your odds of a successful morale check – or critical defense roll or an advantageous attack – the Gods of Yag’s intercession is painful.
No Escape (Circle of Iron)
This Circle of Iron Fate Card offers a fatal surprise. Once units are in melee, they have only two options: push forward and attack, or run. Running costs the unit’s entire turn, so a situation usually has to be dire before this becomes the better option.
No Escape is played when a foe uses a run to disengage from melee and allows the unit in contact to make a last free melee attack before they go. The result is usually devastating.
As you can see, both of these cards are more situational than some of the others. Unless you have the right setup, they’re just not going to be effective or even usable (in the case of No Escape). But if everything is starting to go your way, these cards can make that advantage much more significant.
The Kickstarter for the Aventuria Almanac has launched!
Over the next few weeks, we’ll be previewing some of the art and information that you can find in this essential adventuring tome. Today we start with a two-page look at one of the smaller entries in Chapter 3 (Land and People). The Svellt Valley has been a region of great strife throughout Aventuria’s history, but now few humans remain to resist against the occupying orcs. Here are the two pages that give the brief overview of this region: (more…)
We are happy to announce that this weekend we will be launching the Kickstarter for the Aventuria Almanac!
This Kickstarter will include the regular hardcover edition of the Almanac, but also the red leatherette Deluxe Edition and the hand-bound black leather Limited Edition! Here’s the emboss/stamp design for both of those versions:
The pledge levels themselves will be kept fairly simple – just the book plus stretch goals. This means that if you simply want the nicer covers then you can pick those up without a lot of extras. The only add-ons we’ll be including during the Kickstarter campaign itself will be regular and Deluxe copies of the Core Rules. However, we will once again be doing the Pledge Manager store at the end of the campaign, and that store will include everything we have available from previous Kickstarters!
Planned stretch goals include a new set of posters (some of which are actually informational as well as decorative), short stories to fill out your fiction collection, figure flats for characters and creatures in the Core Rules, Almanac, and Bestiary, and more!
This will be a smaller campaign, but fans of The Dark Eye will not want to miss it!
Launch time is Saturday, October 22nd at 10am Eastern (14:00 UTC, 16:00 Germany). Hope to see you then!
Last time we explained how Fate Cards are used in general and talked about a couple of specific cards. Today we’re going to continue with more card discussion.
Now that we’ve covered the basic mechanics, it’s time to explore Fate Cards. Because sometimes the winds of fate can turn for or against you in the most unexpected ways…
If you are going to be in Essen this weekend for the largest boardgame convention in the world, you will have plenty of opportunities to check out Aventuria!
Thorwal is the land of harsh and frozen seas, and it breeds strong warriors. Among them is the legendary Tjalva Garheltdottir, famed for both her ferocity and her giant stature. This hero is featured in Ship of Lost Souls, the second expansion for the Aventuria Card Game.
Earlier this week we introduced you to a couple members of the zombie crew of the Ship of Lost Souls. But the ship is not all bad – it’s also filled with fabulous treasure! Except there’s a bit of catch. Most of the treasure on this haunted ship is horribly cursed…
Now that we’ve spent some time with Brother Hilbert in the Forest of No Return, let’s examine some of the things that make our second expansion, Ship of Lost Souls, special as well. The Henchman deck for this expansion includes a zombie pirate crew that is used in all three chapters of the title adventure as well as the short adventure “Rietholtz’s Treasure,” so you’ll get to know them fairly well.
This is great for me, because they are some of my favorite minor characters in the entire card game.