Gen Con Roundup

The whirlwind of chaos is beginning to subside, and we are working on catching up on all the things we have to do for our many projects (and yes, our first priority is making sure all the backer rewards are shipped). It was fantastic having members of the German and North American teams get together! I can’t even describe how much I learned about Aventuria just listening to Nico talk to customers. He’s an absolute treasure.

It was also wonderful meeting so many people and getting them excited about our various products! The response on everything has been overwhelmingly positive. While we were there, we heard many questions more than once, and there were a few new pieces of information that we decided or discovered along the way, so it makes sense for us to do a wrap-up post covering some of the most important items:


Teasing Torg

We’re getting ready to start Day 3 at Gen Con, and the fan response has been amazing! We’ve loved meeting many of you who are The Dark Eye Kickstarter backers, fans of our German products, and new fans just learning about us!

We’ve gotten some great compliments on the physical products for The Dark Eye, the demos of Aventuria, and the prototypes for Conan: Rise of Monsters. However, we have to admit that the largest number of what I would call “eyecatch” conversations from random folks walking by have been about Torg. People at Gen Con see that banner and immediately stop to find out more.

We have been running demo sessions on and off the schedule because there are so many people that want to try out our updated version of this classic game. Our demo team even ran a private game with a few invited guests. And everyone wants to know, “When is it coming?”

What we can say for now is that we are currently eyeing early 2017 for the Torg Kickstarter. The rules are in good shape, but we want to make sure we have enough other products ready to go so that we can run a Kickstarter campaign on a grand scale, much like we did with The Dark Eye. That level of product support and turnaround is what we are striving for, because we want to make Torg fans happy!

Meanwhile, here’s a picture of Markus Plötz and Shane Hensley on the road to Gen Con, looking over the current drafts of the Torg rules…

Markus and Shane


Ulisses Spiele at Gen Con!

We’re just a little over two weeks away, so I know everyone here is getting excited about Gen Con. We hope you are too!

And if you are coming to the convention, we hope that you will come visit us, talk with us, and take a look at everything we’re bringing. First of all, here’s where we’ll be:

Gen Con 2016 Map

We’re at booth 2661, one aisle over from Entrepreneur’s Avenue. And if you look at the catalog, you’ll see that we’re also listed as being at booth 103, which is the Paizo booth. That’s because our products will be selling there as well!

We have a lot of things happening while we’re there. Of course we’ll be showing off everything that we can of The Dark Eye. We should have most of the Kickstarter items printed and available for sale.

We’ll also be demoing the Aventuria Adventure Card Game, which will be Kickstarting its English edition later in August!

But that’s not all! We also be previewing Conan: Rise of Monsters by showing off some miniatures and terrain for that game. In case you weren’t aware, Ulisses Spiele is partnering to help with publishing and distribution of that game as it looks towards a Kickstarter in the early/mid fall.

And we’ll be talking about Torg, which Ulisses Spiele is working on bringing back in a new edition towards the end of 2016!

Please come talk to us and find out all the amazing things we have planned! We want to meet all our fans!

The Dark Eye at Free RPG Day!

Ulisses Spiele is one of this year’s sponsors for Free RPG Day, which will be Saturday, June 19th!


You’ll be able to pick up a copy of The Dark Eye Quick Start Rules, as well as many other great RPG products from our fellow sponsors! If you want to see everything being offered and find a participating store near you, please head to! (more…)

Designer Reflection Roundup

TDE 5 Character Sheets Cover vorab


Interview with Bernhard Hennen

Bernhard Hennen is a German fantasy novelist who helped create some of the first great stories of the world of Aventuria. Although his own books occupy much of his time these days, he remains an avid player and follower of The Dark Eye. The following interview has been translated from German by Daniel Mayer and edited by Kevin MacGregor.



Streaming from RPC

The designers of The Dark Eye will be attending Role Play Convention in Cologne this weekend, May 28th and 29th. If you happen to be going, be sure to look for them.

Of course, we realize many of our English-speaking fans will not be able to get to Germany with a five-day notice, so we are arranging a live Q&A stream with Markus Plötz and Eevie Demirtel. This will be scheduled on Saturday, May 28th, at 2230 German time (UTC +2, 4:30pm Eastern/1:30pm Pacific).

We will have all the details on how to find the stream and ask questions later this week. Keep watching all our social media channels for more information!

Designer Reflection – Nadine Schäkel

Nadine Schäkel is the art director for The Dark Eye and a frequent contributor to the game’s amazing visual style. For this post, we’re going to let her art do most of the talking. You can see more of her work on her DeviantArt page, GaiasAngel.



Orkenspalter TV Let’s Play (in English) – Parts 2 and 3

The next two parts for of Orkenspalter TV’s Let’s Play are now up on YouTube. (Part 1 was posted here.) Check them out!


Orkenspalter TV Let’s Play (in English)

Before we get to the video, we wanted to share this lovely note from Jeff Alvarez, one of our partners at Paizo:

Like most gamers, I have known about The Dark Eye for decades but growing up in the USA I’d had minimal exposure to the brand. It wasn’t until I visited The RPC in 2012 that I finally understood what it meant to the German gaming community. It was their Dungeons & Dragons. Their Warhammer 40K. It was the game that was passed down from father to son, uncle to nephew, and was a part of their everyday lives. They’ve lived and breathed this game, for 30 years, building the world and expanding the rules. It’s their legacy and they’re sharing it with us! What a terrific time to be a gamer.

-Jeff Alvarez